XIII
Class MiniUziAttach

source: C:\XIII\XIII\Classes\MiniUziAttach.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.InventoryAttachment
         |
         +--Engine.WeaponAttachment
            |
            +--XIII.XIIIWeaponAttachment
               |
               +--XIII.MiniUziAttach
Direct Known Subclasses:None

class MiniUziAttach
extends XIII.XIIIWeaponAttachment

//----------------------------------------------------------- // //-----------------------------------------------------------

Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class MiniUziAttach extends XIIIWeaponAttachment;
00005	
00006	//    DrawType=DT_Mesh
00007	//    Mesh=Mesh'XIIIArmes.UziM'
00008	//    MuzzleRotationOffset=(Yaw=-16384)
00009	
00010	
00011	defaultproperties
00012	{
00013	     bSpawnShells=True
00014	     ShellEffectOffset=(X=-5.000000,Y=1.000000,Z=10.000000)
00015	     ShellFirstPersonOffset=(X=7.000000,Y=3.000000,Z=1.000000)
00016	     ShellSFXEmitter=Class'XIII.SmallShells'
00017	     MuzzleClass=Class'XIII.MFLargeStarAttach'
00018	     MuzzleOffset=(X=26.000000,Y=-5.000000,Z=9.500000)
00019	     TraceClass=Class'XIII.BulletTrail'
00020	     TraceFrequency=0.150000
00021	     WeaponClass=Class'XIII.MiniUzi'
00022	     FiringMode="FM_1H"
00023	     hFireSound=Sound'XIIIsound.Guns__UziFire.UziFire__hUziFire'
00024	     hReloadSound=Sound'XIIIsound.Guns__UziRel.UziRel__hUziRel'
00025	     StaticMeshName="MeshArmesPickup.Uzi"
00026	     DrawType=DT_StaticMesh
00027	}

End Source Code