Core.Object | +--Engine.Actor | +--Engine.Pawn | +--XIII.XIIIPawn | +--XIII.MitraillGuard
int
TeamID
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class MitraillGuard extends XIIIPawn 00005 NotPlaceable; 00006 00007 var int TeamID; 00008 //_____________________________________________________________________________ 00009 event PostBeginPlay() 00010 { 00011 Super.PostBeginPlay(); 00012 if ( (ControllerClass != None) && (Controller == None) ) 00013 Controller = spawn(ControllerClass); 00014 00015 MitraillGuardController(Controller).TeamID=TeamID; 00016 //log("++++++++++ MitraillGuard"@TEamID@"++++++++++++"); 00017 ShouldCrouch(true); 00018 } 00019 00020 00021 00022 defaultproperties 00023 { 00024 ControllerClass=Class'XIII.MitraillGuardController' 00025 DrawType=DT_None 00026 Mesh=SkeletalMesh'XIIIPersos.XIIIM' 00027 }