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Function Summary |
void |
DrawCrossHair(Canvas Canvas)
//_____________________________________________________________________________
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void |
Fire()
//_____________________________________________________________________________
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void |
InvincibleGuard()
//_____________________________________________________________________________
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void |
LeaveControl() |
void |
PostBeginPlay()
//_____________________________________________________________________________
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void |
ProcessTraceHit(Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z)
//_____________________________________________________________________________
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void |
RenderOverlays(Canvas C)
//_____________________________________________________________________________
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void |
SpawnGuard(mesh GuardMesh)
//_____________________________________________________________________________
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void |
TakeControl(Pawn PControl)
//_____________________________________________________________________________
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void |
Timer()
//_____________________________________________________________________________
//state Firing
//{
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bool |
TrySetRotation(rotator NewRot)
//_____________________________________________________________________________
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