XIII
Class MuzzleLight

source: C:\XIII\XIII\Classes\MuzzleLight.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Light
         |
         +--XIII.MuzzleLight
Direct Known Subclasses:None

class MuzzleLight
extends Engine.Light

//----------------------------------------------------------- // //-----------------------------------------------------------
Variables
 int TickCount


Function Summary
 
simulated
Flash(vector Loc)
     
//_____________________________________________________________________________



Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class MuzzleLight extends Light;
00005	
00006	var int TickCount;
00007	
00008	//_____________________________________________________________________________
00009	simulated event PostBeginPlay()
00010	{
00011	//    Log(Self@"postbeginplay");
00012	    Super.PostBeginPlay();
00013	    LightType=LT_None;
00014	    RefreshLighting();
00015	    Disable('Tick');
00016	}
00017	
00018	//_____________________________________________________________________________
00019	simulated function Flash(vector Loc)
00020	{
00021	//    Log(Self@"flash");
00022	    SetLocation(Loc);
00023	    LightType=LT_Steady;
00024	    RefreshLighting();
00025	    TickCount=0;
00026	    Enable('Tick');
00027	}
00028	
00029	//_____________________________________________________________________________
00030	simulated event Tick(float dT)
00031	{
00032	//    Log(Self@"tick tickcount="$TickCount);
00033	    TickCount ++;
00034	    if ( (TickCount > 2) || (dT > 1.0/20.0) ) // leave sfx 2 frames or only one if frame rate < 20 fps
00035	    {
00036	      LightType=LT_None;
00037	      RefreshLighting();
00038	      Disable('Tick');
00039	    }
00040	}
00041	
00042	
00043	
00044	defaultproperties
00045	{
00046	     bDecor1Light=False
00047	     bDecor2Light=False
00048	     bDecor3Light=False
00049	     bActorLight=True
00050	     bDecor4Light=False
00051	     bDecor5Light=False
00052	     bDecor6Light=False
00053	     bDecor7Light=False
00054	     bDecor8Light=False
00055	     bDecor9Light=False
00056	     bDecor10Light=False
00057	     bStatic=False
00058	     bNoDelete=False
00059	     bDynamicLight=True
00060	     bTearOff=True
00061	     bMovable=True
00062	     bIgnoredByShadows=True
00063	     RemoteRole=ROLE_None
00064	     LightBrightness=255
00065	     LightHue=34
00066	     LightSaturation=34
00067	     LightRadius=12
00068	}

End Source Code