Core.Object | +--Engine.Actor | +--Engine.Pickup | +--XIII.XIIIDecoPickup | +--XIII.ShovelSandDeco
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class ShovelSandDeco extends XIIIDecoPickup; 00005 00006 //_____________________________________________________________________________ 00007 // no destruction of shovels 00008 function TakeDamage( int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType); 00009 00010 00011 00012 defaultproperties 00013 { 00014 InventoryType=Class'XIII.DecoShovelSand' 00015 StaticMesh=StaticMesh'MeshArmesPickup.pellesand' 00016 CollisionRadius=16.000000 00017 CollisionHeight=60.000000 00018 }