Core.Object | +--Engine.Actor | +--Engine.Pickup | +--XIII.XIIIDecoPickup | +--XIII.WBallDecoPick
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class WBallDecoPick extends XIIIDecoPickup; 00005 00006 //_____________________________________________________________________________ 00007 // no destruction of shovels 00008 function TakeDamage( int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType); 00009 00010 00011 00012 defaultproperties 00013 { 00014 InventoryType=Class'XIII.DecoWBall' 00015 bUnlit=True 00016 StaticMesh=StaticMesh'StatiPalace.bouleblanche' 00017 CollisionRadius=16.000000 00018 CollisionHeight=16.000000 00019 }