XIII
Class WaterTrailEmitter

source: C:\XIII\XIII\Classes\WaterTrailEmitter.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Emitter
         |
         +--XIII.WaterTrailEmitter
Direct Known Subclasses:None

class WaterTrailEmitter
extends Engine.Emitter

//----------------------------------------------------------- // //-----------------------------------------------------------

Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class WaterTrailEmitter extends Emitter;
00005	
00006	
00007	
00008	defaultproperties
00009	{
00010	     Begin Object Class=SpriteEmitter Name=WaterTrailEmitterA
00011	         FadeOut=True
00012	         RespawnDeadParticles=False
00013	         AutomaticInitialSpawning=False
00014	         Initialized=True
00015	         FadeOutFactor=(W=5.000000,X=5.000000,Y=5.000000,Z=5.000000)
00016	         FadeOutStartTime=0.990000
00017	         MaxParticles=50
00018	         StartSizeRange=(X=(Min=2.000000,Max=5.000000),Y=(Min=2.000000,Max=5.000000),Z=(Min=2.000000,Max=5.000000))
00019	         InitialParticlesPerSecond=25.000000
00020	         DrawStyle=PTDS_Brighten
00021	         Texture=Texture'XIIICine.bulle'
00022	         StartVelocityRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Max=10.000000))
00023	         Name="WaterTrailEmitterA"
00024	     End Object
00025	     Emitters(0)=SpriteEmitter'XIII.WaterTrailEmitter.WaterTrailEmitterA'
00026	}

End Source Code