Core.Object | +--Engine.Actor | +--Engine.Emitter | +--XIII.WaterTrailEmitter
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class WaterTrailEmitter extends Emitter; 00005 00006 00007 00008 defaultproperties 00009 { 00010 Begin Object Class=SpriteEmitter Name=WaterTrailEmitterA 00011 FadeOut=True 00012 RespawnDeadParticles=False 00013 AutomaticInitialSpawning=False 00014 Initialized=True 00015 FadeOutFactor=(W=5.000000,X=5.000000,Y=5.000000,Z=5.000000) 00016 FadeOutStartTime=0.990000 00017 MaxParticles=50 00018 StartSizeRange=(X=(Min=2.000000,Max=5.000000),Y=(Min=2.000000,Max=5.000000),Z=(Min=2.000000,Max=5.000000)) 00019 InitialParticlesPerSecond=25.000000 00020 DrawStyle=PTDS_Brighten 00021 Texture=Texture'XIIICine.bulle' 00022 StartVelocityRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Max=10.000000)) 00023 Name="WaterTrailEmitterA" 00024 End Object 00025 Emitters(0)=SpriteEmitter'XIII.WaterTrailEmitter.WaterTrailEmitterA' 00026 }