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Function Summary |
void |
AddBossBar(Pawn P)
//____________________________________________________________________
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void |
AddChronoDisplay(string S, optional float)
//____________________________________________________________________
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void |
AddDamageWarn(int RelativeHitLoc)
//____________________________________________________________________
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void |
AddHudCartoonFocus(Actor Focus, int AppearFX, bool bUseVignette, float Duration, bool zoom, float zoomFOV, float zoomDist, bool bDanger)
//____________________________________________________________________
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void |
AddHudCartoonWindow(float XPos, float YPos, float DXSize, float DYSize, BitmapMaterial Tex, float X, float Y, float XSize, float YSize, float Lifetime, color cBorder, int CWndAppearFX, bool bLowPrio)
//____________________________________________________________________
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void |
AddHudOnoOverLay(vector v3DLocation, float Size, BitmapMaterial Tex, color cColor, float Lifetime, int CWFX, float Delay)
//____________________________________________________________________
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void |
AddSixSenseFX(Vector V)
//____________________________________________________________________
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void |
AdjustMargin()
//____________________________________________________________________
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void |
BossBarDisplay(Canvas C)
//____________________________________________________________________
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void |
DamageWarnDisplay(Canvas C)
//____________________________________________________________________
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void |
DoorTimerDisplay(Canvas C)
//____________________________________________________________________
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void |
DrawCartoonWindowBis(Canvas C)
//____________________________________________________________________
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void |
DrawCurrentItem(Canvas C)
//____________________________________________________________________
//
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void |
DrawHUD(Canvas C)
//____________________________________________________________________
// ELR Draw HUD
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void |
DrawItemsIconsList(Canvas C)
//____________________________________________________________________
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bool |
DrawLevelAction(Canvas C)
//____________________________________________________________________
// ELR Add Prepare saving, do not remove...
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void |
DrawSafeArea(Canvas C)
//____________________________________________________________________
// Cadre de Securite
//____________________________________________________________________
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void |
EndGameDisplay(Canvas C)
//____________________________________________________________________
// ELR End Game Display = GAME OVER !!
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void |
EraseCartoonWindows()
//____________________________________________________________________
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void |
EraseLowPriorityCartoonWindows()
//____________________________________________________________________
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void |
HUDSetup(Canvas C)
//____________________________________________________________________
// ELR do prepare HUD Drawing
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void |
InitViewportId(Canvas C, bool bShowId)
//____________________________________________________________________
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bool |
IsFocusing(Actor A)
//____________________________________________________________________
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simulated |
Message(PlayerReplicationInfo PRI, string Msg, name N)
//____________________________________________________________________
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void |
PlayerNameDisplay(Canvas C)
//____________________________________________________________________
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void |
PostBeginPlay()
//____________________________________________________________________
// ELR init
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void |
PrintActionMessage(Canvas C, string BigMessage)
//____________________________________________________________________
// Print a centered level action message with a drop shadow.
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void |
ResetSixSenseSFX()
//____________________________________________________________________
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void |
UseDialogFont(Canvas C) |
void |
UseHeadFont(Canvas C) |
void |
UseHugeFont(Canvas Canvas) |
void |
UseItemFont(Canvas C) |
void |
UseLargeFont(Canvas Canvas) |
void |
UseMediumFont(Canvas Canvas) |
void |
UseMsgFont(Canvas C) |
void |
UseNumericLargeFont(Canvas Canvas) |
void |
UseSmallFont(Canvas Canvas)
//____________________________________________________________________
// Font Selection.
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void |
XIIIDrawAmmo(Canvas C)
//____________________________________________________________________
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void |
XIIIDrawPlayerInfo(Canvas C)
//____________________________________________________________________
// this function draw all the player HUD info
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