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Function Summary |
void |
PostBeginPlay()
//_____________________________________________________________________________
// ELR Default
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void |
ProcessTraceHit(Weapon W, Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z)
//_____________________________________________________________________________
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void |
ProcessTraceHitNoAmmo(Weapon W, Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z)
//_____________________________________________________________________________
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void |
SetUpImpactEmitter(Sound S)
//_____________________________________________________________________________
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void |
SpawnDecal(vector HL, vector HN)
//_____________________________________________________________________________
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