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Function Summary |
void |
AddDefaultInventory(Pawn PlayerPawn)
//_____________________________________________________________________________
// Spawn any default inventory for the player.
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bool |
CheckEndGame(PlayerReplicationInfo Winner, string Reason)
//_____________________________________________________________________________
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void |
DiscardInventory(Pawn Other)
//_____________________________________________________________________________
// ELR drop inventory when dead
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void |
DropInventory(Pawn other)
//_____________________________________________________________________________
// ELR when corpse chunked up.
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void |
EndGame(PlayerReplicationInfo Winner, string Reason)
//_____________________________________________________________________________
// ELR GameEnded in solo mode = GameOver
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void |
PostBeginPlay()
//_____________________________________________________________________________
// ELR Check PF
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void |
ProcessServerTravel(string URL, bool bItems)
/* ProcessServerTravel()
Optional handling of ServerTravel for network games.
*/ |
void |
RestartPlayer(Controller aPlayer)
//_____________________________________________________________________________
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void |
SetLonePlayer()
//_____________________________________________________________________________
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bool |
ShouldRespawn(Pickup Other)
//_____________________________________________________________________________
// Return whether an item should respawn.
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