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Function Summary |
void |
DoClose()
//____________________________________________________________________
// Close the mover.
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void |
DoOpen()
/* |
bool |
EncroachingOn(Actor Other) |
void |
FinishedOpening()
//____________________________________________________________________
// Handle when the mover finishes opening.
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bool |
IsBreakableByPlayer()
//____________________________________________________________________
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void |
PlayerTrigger(Actor Other, Pawn EventInstigator)
//____________________________________________________________________
// Add PlayerTrigger
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void |
PlayerTrigger(Actor Other, Pawn EventInstigator)
//____________________________________________________________________
// Add PlayerTrigger
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void |
PostBeginPlay()
//____________________________________________________________________
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simulated |
Timer()
//____________________________________________________________________
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