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Function Summary |
bool |
CanHoldDualWeapons()
//_____________________________________________________________________________
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bool |
CanStun(optional XIIIPawn)
//_____________________________________________________________________________
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void |
DoJump(bool bUpdating)
//_____________________________________________________________________________
//Player Jumped
// ELR Added bAllowJump (Pawn Grabbed)
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int |
GetDamageWarningSide(vector HitLocation)
//_____________________________________________________________________________
// ELR CheckDamageLocation
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void |
HandlePickup(Pickup pick)
//_____________________________________________________________________________
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void |
Heal(int H)
//_____________________________________________________________________________
// ELR to heal
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bool |
IsDead() |
void |
SC(bool b)
//_____________________________________________________________________________
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simulated |
Tick(float DT)
//_____________________________________________________________________________
//
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void |
YouCantClimb()
//_____________________________________________________________________________
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