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Function Summary |
void |
Bump(Actor Other)
//____________________________________________________________________
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bool |
CanBeOperated(Pawn EventInstigator)
//____________________________________________________________________
// Used for doors that are openable on one side only
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void |
DoAutoClose()
//____________________________________________________________________
// Close the mover. but don't play closing sound
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void |
DoOpen()
// Open the mover.
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bool |
EncroachingOn(Actor Other)
//____________________________________________________________________
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void |
FinishedClosing()
//____________________________________________________________________
// Handle when the mover finishes opening.
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void |
FinishedOpening()
//____________________________________________________________________
// Handle when the mover finishes opening.
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void |
PlayerTrigger(Actor Other, Pawn EventInstigator) |
void |
PostBeginPlay()
//____________________________________________________________________
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void |
Trigger(Actor Other, Pawn EventInstigator)
//____________________________________________________________________
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