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Function Summary |
simulated |
BlowUp(vector HitLocation)
//_____________________________________________________________________________
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bool |
CanSplash()
//_____________________________________________________________________________
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DamageLocations |
GetPotentialDamageLocation(XIIIPawn P, vector HitLoc, vector HitDir)
//_____________________________________________________________________________
// ELR CheckDamageLocation, used by projectiles
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simulated |
HitWall(vector HitNormal, Actor Wall)
//_____________________________________________________________________________
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simulated |
PlayImpactSound(vector Normal, Actor Wall)
//_____________________________________________________________________________
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simulated |
ProcessTouch(Actor Other, Vector HitLocation)
//_____________________________________________________________________________
// Override ProcessTouch
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void |
SetImpactNoise(float IN1, float IN2)
//_____________________________________________________________________________
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simulated |
SetUpImpactEmitter(Sound S)
//_____________________________________________________________________________
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simulated |
SpawnWaterExplo(vector HitLocation)
//_____________________________________________________________________________
// Generic water surface explosion SFX
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void |
StaticParseDynamicLoading(LevelInfo MyLI)
//_____________________________________________________________________________
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void |
Touch(Actor Other)
//_____________________________________________________________________________
// Touching
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