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Function Summary |
void |
AddPawn()
//_____________________________________________________________________________
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void |
AddSlaves(XIIITransientAPawn Last, int SpawnNum)
//_____________________________________________________________________________
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void |
Destroyed()
//_____________________________________________________________________________
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vector |
FindGround(PlayerController Viewer, vector StartLoc)
//_____________________________________________________________________________
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vector |
FindSpawnLocation(float Dist, vector SpawnDir, PlayerController Viewer)
/* FindSpawnLocation()
Find a suitable spawn location for the ambient creature (far enough away from the player)
if none can be found, returns vect(0,0,0)
*/ |
vector |
InitialLocation(vector CurrentLocation)
//_____________________________________________________________________________
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float |
MaxHiddenTime()
//_____________________________________________________________________________
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void |
NotVisible()
//_____________________________________________________________________________
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void |
PawnDied()
//_____________________________________________________________________________
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vector |
PickDestination(XIIITransientAPawn P)
//_____________________________________________________________________________
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void |
PickSlaveDestination(XIIITransientAPawn P)
//_____________________________________________________________________________
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void |
PostBeginPlay()
//_____________________________________________________________________________
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void |
SlavePawnDied(Pawn P)
//_____________________________________________________________________________
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Rotator |
SpawnRotation()
//_____________________________________________________________________________
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XIIITransientAPawn |
SpawnSlave()
//_____________________________________________________________________________
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