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Function Summary |
void |
DestroyAll()
//_____________________________________________________________________________
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void |
Destroyed()
//_____________________________________________________________________________
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void |
EncroachedBy(Actor Other)
//_____________________________________________________________________________
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bool |
EncroachingOn(Actor Other)
//_____________________________________________________________________________
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float |
GetSleepTime()
//_____________________________________________________________________________
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void |
MakePermanent()
//_____________________________________________________________________________
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float |
MoveTimeTo(vector Destination)
//_____________________________________________________________________________
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void |
PhysicsVolumeChange(PhysicsVolume NewVolume)
//_____________________________________________________________________________
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void |
Timer()
//_____________________________________________________________________________
// add slaves
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void |
VerifyLastRenderTime()
//_____________________________________________________________________________
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