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Function Summary |
void |
AltFeedBack()
//_____________________________________________________________________________
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void |
AltFinish()
//_____________________________________________________________________________
// Finish a sequence
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simulated |
AltFire(float Value)
//_____________________________________________________________________________
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bool |
AltNeedsToReload()
//_____________________________________________________________________________
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bool |
CanReLoad()
//_____________________________________________________________________________
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void |
CauseAltFire()
//_____________________________________________________________________________
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simulated |
ClientAltFinish()
//_____________________________________________________________________________
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simulated |
ClientFinish()
//_____________________________________________________________________________
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simulated |
DrawTraceBullet(Canvas C, float XE, float YE)
//_____________________________________________________________________________
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simulated |
DrawZoomedCrosshair(Canvas C)
//_____________________________________________________________________________
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void |
FeedBack()
//_____________________________________________________________________________
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void |
Finish()
//_____________________________________________________________________________
// Finish a sequence
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simulated |
Fire(float Value)
//_____________________________________________________________________________
// 2350 |
vector |
GetAltFireStart(vector X, vector Y, vector Z)
//_____________________________________________________________________________
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string |
GetAmmoText(out int)
//_____________________________________________________________________________
// ELR Text to be displayed in HUD
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Name |
GetBaseWeaponBone()
//_____________________________________________________________________________
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vector |
GetFireStart(vector X, vector Y, vector Z)
//_____________________________________________________________________________
simulated |
bool |
HasScope()
//_____________________________________________________________________________
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bool |
HasSilencer()
//_____________________________________________________________________________
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simulated |
LocalAltFire()
//_____________________________________________________________________________
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simulated |
LocalFire()
//_____________________________________________________________________________
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void |
LoneAltFire()
//_____________________________________________________________________________
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void |
LoneFire(float value)
//_____________________________________________________________________________
// 2296 |
bool |
NeedsToReload()
//_____________________________________________________________________________
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void |
NewWeaponNotify(Pawn Other)
//_____________________________________________________________________________
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Weapon |
NextWeapon(Weapon CurrentChoice, Weapon CurrentWeapon)
//_____________________________________________________________________________
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simulated |
NotifyOwnerKilled(Controller Killer)
//_____________________________________________________________________________
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Weapon |
PrevWeapon(Weapon CurrentChoice, Weapon CurrentWeapon)
//_____________________________________________________________________________
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void |
ProjectileAltFire()
//_____________________________________________________________________________
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void |
ProjectileFire()
//_____________________________________________________________________________
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void |
RealTraceAltFire(float Accuracy, float YOffset, float ZOffset)
//_____________________________________________________________________________
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void |
RealTraceFire(float Accuracy, float YOffset, float ZOffset)
//_____________________________________________________________________________
// 1228 |
Weapon |
RecommendWeapon(out float)
//_____________________________________________________________________________
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simulated |
RumbleFX()
//_____________________________________________________________________________
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void |
ServerAltFire()
//_____________________________________________________________________________
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void |
ServerFire()
//_____________________________________________________________________________
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void |
SetUpDual(Weapon Dual, Pawn other)
//_____________________________________________________________________________
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simulated |
SetupMuzzleFlash()
//_____________________________________________________________________________
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simulated |
SlaveBringUp()
//_____________________________________________________________________________
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void |
StaticParseDynamicLoading(LevelInfo MyLI)
//_____________________________________________________________________________
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simulated |
SwitchSlave(bool NewEnableSlave)
//_____________________________________________________________________________
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void |
TraceAltFire(float Accuracy, float YOffset, float ZOffset)
//_____________________________________________________________________________
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void |
TraceFire(float Accuracy, float YOffset, float ZOffset)
//_____________________________________________________________________________
// 1236 |
simulated |
UnFire(float Value)
//_____________________________________________________________________________
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simulated |
UpDatesilencer()
//_____________________________________________________________________________
|