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Function Summary |
simulated |
HandleClientImpact()
//_____________________________________________________________________________
// we don't want to replicate emitter/decal spawns so make it local
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simulated |
HandleLocalClientImpact()
//_____________________________________________________________________________
// we don't want to replicate emitter/decal spawns so make it local
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simulated |
MuzzleAttach()
//_____________________________________________________________________________
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simulated |
SetUpImpactEmitter(Sound S)
//_____________________________________________________________________________
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simulated |
SpawnDecal(vector HL, vector HN)
//_____________________________________________________________________________
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