XIII
Class bmg50Ammo

source: C:\XIII\XIII\Classes\bmg50Ammo.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Ammunition
            |
            +--XIII.XIIIAmmo
               |
               +--XIII.XIIIBulletsAmmo
                  |
                  +--XIII.bmg50Ammo
Direct Known Subclasses:None

class bmg50Ammo
extends XIII.XIIIBulletsAmmo

//----------------------------------------------------------- // //-----------------------------------------------------------

Function Summary
 void ProcessTraceHit(Weapon W, Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z)
     
//_____________________________________________________________________________



Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class bmg50Ammo extends XIIIBulletsAmmo;
00005	
00006	//_____________________________________________________________________________
00007	function ProcessTraceHit(Weapon W, Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z)
00008	{
00009	    if ( !Level.bLonePlayer )
00010	      LRDamages = SRDamages;
00011	    Super.ProcessTraceHit(W, Other, HitLocation, HitNormal, X, Y, Z);
00012	}
00013	
00014	
00015	defaultproperties
00016	{
00017	     ShortRange=500.000000
00018	     LongRange=1500.000000
00019	     SRDamages=85
00020	     LRDamages=40
00021	     MaxAmmo=35
00022	     AmmoAmount=10
00023	     MyDamageType=Class'XIII.DTSniped'
00024	     ImpactNoise=1.049000
00025	     SoftImpactNoise=0.262000
00026	     PickupClassName="XIII.bmg50AmmoClip"
00027	     ItemName="BMG50"
00028	}

End Source Code