Core.Object | +--XIIIArmes.XIIIArmes | +--XIIIArmes.fpsOtage
00001 //=============================================================================== 00002 // fpsOtage. 00003 //=============================================================================== 00004 00005 #exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes 00006 00007 class fpsOtage extends XIIIArmes; 00008 00009 #EXEC MESH MODELIMPORT MESH=fpsOtageM MODELFILE=models\fpsOtage.PSK LODSTYLE=10 00010 #EXEC MESH ORIGIN MESH=fpsOtageM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0 00011 00012 #EXEC MESHMAP SCALE MESHMAP=fpsOtageM X=1.00 Y=1.00 Z=1.00 00013 00014 #EXEC ANIM IMPORT ANIM=fpsOtageA ANIMFILE=models\fpsOtage.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00015 #EXEC ANIM DIGEST ANIM=fpsOtageA USERAWINFO VERBOSE 00016 00017 #EXEC ANIM IMPORT ANIM=FpsOtageA ANIMFILE=models\FpsOtage.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00018 #EXEC ANIM DIGEST ANIM=FpsOtageA USERAWINFO VERBOSE 00019 00020 #EXEC MESH DEFAULTANIM MESH=fpsOtageM ANIM=fpsOtageA 00021 00022 #EXEC MESHMAP SETTEXTURE MESHMAP=fpsOtageM NUM=0 TEXTURE=fps 00023 00024 00025 00026 defaultproperties 00027 { 00028 }