Core.Object | +--XIIIArmes.XIIIArmes | +--XIIIArmes.fpsbalaiPalace
00001 //=============================================================================== 00002 // fpsbalaiPalace. 00003 //=============================================================================== 00004 00005 #exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes 00006 #exec OBJ LOAD FILE=XIIIPalace.utx PACKAGE=XIIIPalace 00007 00008 class fpsbalaiPalace extends XIIIArmes; 00009 00010 #EXEC MESH MODELIMPORT MESH=fpsbalaiPalaceM MODELFILE=models\fpsbalaiPalace.PSK LODSTYLE=10 00011 #EXEC MESH ORIGIN MESH=fpsbalaiPalaceM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0 00012 00013 #EXEC MESHMAP SCALE MESHMAP=fpsbalaiPalaceM X=1.00 Y=1.00 Z=1.00 00014 00015 #EXEC ANIM IMPORT ANIM=fpsbalaiPalaceA ANIMFILE=models\fpsbalaiPalace.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00016 #EXEC ANIM DIGEST ANIM=fpsbalaiPalaceA USERAWINFO VERBOSE 00017 00018 #EXEC MESH DEFAULTANIM MESH=fpsbalaiPalaceM ANIM=fpsbalaiPalaceA 00019 00020 #EXEC MESHMAP SETTEXTURE MESHMAP=fpsbalaiPalaceM NUM=0 TEXTURE=fps 00021 #EXEC MESHMAP SETTEXTURE MESHMAP=fpsbalaiPalaceM NUM=1 TEXTURE=Pbalais 00022 #EXEC MESHMAP SETTEXTURE MESHMAP=fpsbalaiPalaceM NUM=2 TEXTURE=Pbalais 00023 00024 #EXEC ANIM NOTIFY ANIM=fpsbalaiPalaceA SEQ=Down TIME=0.492 FUNCTION=FPSDownNote1 00025 #EXEC ANIM NOTIFY ANIM=fpsbalaiPalaceA SEQ=Fire TIME=0.0120 FUNCTION=FPSFireNote1 00026 #EXEC ANIM NOTIFY ANIM=fpsbalaiPalaceA SEQ=Fire TIME=0.0300 FUNCTION=FPSFireNote2 00027 #EXEC ANIM NOTIFY ANIM=fpsbalaiPalaceA SEQ=Select TIME=0.230 FUNCTION=FPSSelWPNote1 00028 00029 00030 00031 00032 defaultproperties 00033 { 00034 }