Core.Object | +--XIIIArmes.XIIIArmes | +--XIIIArmes.fpsbalaiProck
00001 //=============================================================================== 00002 // fpsbalaiProck. 00003 //=============================================================================== 00004 00005 #exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes 00006 #exec OBJ LOAD FILE=XIIIPrison.utx PACKAGE=XIIIPrison 00007 00008 class fpsbalaiProck extends XIIIArmes; 00009 00010 #EXEC MESH MODELIMPORT MESH=fpsbalaiProckM MODELFILE=models\fpsbalaiProck.PSK LODSTYLE=10 00011 #EXEC MESH ORIGIN MESH=fpsbalaiProckM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0 00012 00013 #EXEC MESHMAP SCALE MESHMAP=fpsbalaiProckM X=1.00 Y=1.00 Z=1.00 00014 00015 #EXEC ANIM IMPORT ANIM=fpsbalaiProckA ANIMFILE=models\fpsbalaiProck.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00016 #EXEC ANIM DIGEST ANIM=fpsbalaiProckA USERAWINFO VERBOSE 00017 00018 #EXEC MESH DEFAULTANIM MESH=fpsbalaiProckM ANIM=fpsbalaiProckA 00019 00020 #EXEC MESHMAP SETTEXTURE MESHMAP=fpsbalaiProckM NUM=0 TEXTURE=fps 00021 #EXEC MESHMAP SETTEXTURE MESHMAP=fpsbalaiProckM NUM=1 TEXTURE=prbois 00022 #EXEC MESHMAP SETTEXTURE MESHMAP=fpsbalaiProckM NUM=2 TEXTURE=prbrosse 00023 00024 #EXEC ANIM NOTIFY ANIM=fpsbalaiProckA SEQ=Down TIME=0.492 FUNCTION=FPSDownNote1 00025 #EXEC ANIM NOTIFY ANIM=fpsbalaiProckA SEQ=Fire TIME=0.284 FUNCTION=FPSFireNote1 00026 00027 00028 00029 00030 defaultproperties 00031 { 00032 }