XIIIArmes
Class fpsbalaiProck

source: C:\XIII\XIIIArmes\Classes\fpsbalaiProck.uc
Core.Object
   |
   +--XIIIArmes.XIIIArmes
      |
      +--XIIIArmes.fpsbalaiProck
Direct Known Subclasses:None

class fpsbalaiProck
extends XIIIArmes.XIIIArmes

//=============================================================================== // fpsbalaiProck. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  fpsbalaiProck.
00003	//===============================================================================
00004	
00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
00006	#exec OBJ LOAD FILE=XIIIPrison.utx PACKAGE=XIIIPrison
00007	
00008	class fpsbalaiProck extends XIIIArmes;
00009	
00010	#EXEC MESH  MODELIMPORT MESH=fpsbalaiProckM MODELFILE=models\fpsbalaiProck.PSK LODSTYLE=10
00011	#EXEC MESH  ORIGIN MESH=fpsbalaiProckM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
00012	
00013	#EXEC MESHMAP SCALE MESHMAP=fpsbalaiProckM X=1.00 Y=1.00 Z=1.00
00014	
00015	#EXEC ANIM IMPORT ANIM=fpsbalaiProckA ANIMFILE=models\fpsbalaiProck.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00016	#EXEC ANIM DIGEST ANIM=fpsbalaiProckA USERAWINFO VERBOSE
00017	
00018	#EXEC MESH    DEFAULTANIM MESH=fpsbalaiProckM ANIM=fpsbalaiProckA
00019	
00020	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsbalaiProckM NUM=0 TEXTURE=fps
00021	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsbalaiProckM NUM=1 TEXTURE=prbois
00022	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsbalaiProckM NUM=2 TEXTURE=prbrosse
00023	
00024	#EXEC ANIM NOTIFY ANIM=fpsbalaiProckA SEQ=Down TIME=0.492 FUNCTION=FPSDownNote1
00025	#EXEC ANIM NOTIFY ANIM=fpsbalaiProckA SEQ=Fire TIME=0.284 FUNCTION=FPSFireNote1
00026	
00027	
00028	
00029	
00030	defaultproperties
00031	{
00032	}

End Source Code