Core.Object | +--XIIIArmes.XIIIArmes | +--XIIIArmes.fpsbarflechette
00001 //=============================================================================== 00002 // fpsbarflechette. 00003 //=============================================================================== 00004 00005 #exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes 00006 #exec OBJ LOAD FILE=XIIIbar.utx PACKAGE=XIIIbar 00007 00008 class fpsbarflechette extends XIIIArmes; 00009 00010 #EXEC MESH MODELIMPORT MESH=fpsbarflechetteM MODELFILE=models\fpsbarflechette.PSK LODSTYLE=10 00011 #EXEC MESH ORIGIN MESH=fpsbarflechetteM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0 00012 00013 #EXEC MESHMAP SCALE MESHMAP=fpsbarflechetteM X=1.00 Y=1.00 Z=1.00 00014 00015 #EXEC ANIM IMPORT ANIM=fpsbarflechetteA ANIMFILE=models\fpsbarflechette.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00016 #EXEC ANIM DIGEST ANIM=fpsbarflechetteA USERAWINFO VERBOSE 00017 00018 #EXEC MESH DEFAULTANIM MESH=fpsbarflechetteM ANIM=fpsbarflechetteA 00019 00020 #EXEC MESHMAP SETTEXTURE MESHMAP=fpsbarflechetteM NUM=0 TEXTURE=fps 00021 #EXEC MESHMAP SETTEXTURE MESHMAP=fpsbarflechetteM NUM=1 TEXTURE=barenvmap 00022 #EXEC MESHMAP SETTEXTURE MESHMAP=fpsbarflechetteM NUM=2 TEXTURE=barzink 00023 #EXEC MESHMAP SETTEXTURE MESHMAP=fpsbarflechetteM NUM=3 TEXTURE=barcomptoir 00024 #EXEC MESHMAP SETTEXTURE MESHMAP=fpsbarflechetteM NUM=4 TEXTURE=barfanion_sinus 00025 00026 #EXEC ANIM NOTIFY ANIM=fpsbarflechetteA SEQ=Down TIME=0.250 FUNCTION=FPSDownNote1 00027 #EXEC ANIM NOTIFY ANIM=fpsbarflechetteA SEQ=Down TIME=0.950 FUNCTION=FPSDownNote2 00028 00029 00030 00031 defaultproperties 00032 { 00033 }