XIIIArmes
Class fpsbarflechette

source: C:\XIII\XIIIArmes\Classes\fpsbarflechette.uc
Core.Object
   |
   +--XIIIArmes.XIIIArmes
      |
      +--XIIIArmes.fpsbarflechette
Direct Known Subclasses:None

class fpsbarflechette
extends XIIIArmes.XIIIArmes

//=============================================================================== // fpsbarflechette. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  fpsbarflechette.
00003	//===============================================================================
00004	
00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
00006	#exec OBJ LOAD FILE=XIIIbar.utx PACKAGE=XIIIbar
00007	
00008	class fpsbarflechette extends XIIIArmes;
00009	
00010	#EXEC MESH  MODELIMPORT MESH=fpsbarflechetteM MODELFILE=models\fpsbarflechette.PSK LODSTYLE=10
00011	#EXEC MESH  ORIGIN MESH=fpsbarflechetteM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
00012	
00013	#EXEC MESHMAP SCALE MESHMAP=fpsbarflechetteM X=1.00 Y=1.00 Z=1.00
00014	
00015	#EXEC ANIM IMPORT ANIM=fpsbarflechetteA ANIMFILE=models\fpsbarflechette.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00016	#EXEC ANIM DIGEST ANIM=fpsbarflechetteA USERAWINFO VERBOSE
00017	
00018	#EXEC MESH    DEFAULTANIM MESH=fpsbarflechetteM ANIM=fpsbarflechetteA
00019	
00020	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsbarflechetteM NUM=0 TEXTURE=fps
00021	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsbarflechetteM NUM=1 TEXTURE=barenvmap
00022	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsbarflechetteM NUM=2 TEXTURE=barzink
00023	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsbarflechetteM NUM=3 TEXTURE=barcomptoir
00024	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsbarflechetteM NUM=4 TEXTURE=barfanion_sinus
00025	
00026	#EXEC ANIM NOTIFY ANIM=fpsbarflechetteA SEQ=Down TIME=0.250 FUNCTION=FPSDownNote1
00027	#EXEC ANIM NOTIFY ANIM=fpsbarflechetteA SEQ=Down TIME=0.950 FUNCTION=FPSDownNote2
00028	
00029	
00030	
00031	defaultproperties
00032	{
00033	}

End Source Code