Core.Object | +--XIIIArmes.XIIIArmes | +--XIIIArmes.fpsbartabouret
00001 //=============================================================================== 00002 // fpsbartabouret. 00003 //=============================================================================== 00004 00005 #exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes 00006 #exec OBJ LOAD FILE=XIIIbar.utx PACKAGE=XIIIbar 00007 00008 class fpsbartabouret extends XIIIArmes; 00009 00010 #EXEC MESH MODELIMPORT MESH=fpsbartabouretM MODELFILE=models\fpsbartabouret.PSK LODSTYLE=10 00011 #EXEC MESH ORIGIN MESH=fpsbartabouretM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0 00012 00013 #EXEC MESHMAP SCALE MESHMAP=fpsbartabouretM X=1.00 Y=1.00 Z=1.00 00014 00015 #EXEC ANIM IMPORT ANIM=fpsbartabouretA ANIMFILE=models\fpsbartabouret.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00016 #EXEC ANIM DIGEST ANIM=fpsbartabouretA USERAWINFO VERBOSE 00017 00018 #EXEC MESH DEFAULTANIM MESH=fpsbartabouretM ANIM=fpsbartabouretA 00019 00020 #EXEC MESHMAP SETTEXTURE MESHMAP=fpsbartabouretM NUM=0 TEXTURE=fps 00021 #EXEC MESHMAP SETTEXTURE MESHMAP=fpsbartabouretM NUM=1 TEXTURE=bartabouret 00022 00023 #EXEC ANIM NOTIFY ANIM=fpsbartabouretA SEQ=Down TIME=0.492 FUNCTION=FPSDownNote1 00024 #EXEC ANIM NOTIFY ANIM=fpsbartabouretA SEQ=Fire TIME=0.227 FUNCTION=FPSFireNote1 00025 00026 00027 00028 00029 defaultproperties 00030 { 00031 }