XIIIArmes
Class fpsberretta

source: C:\XIII\XIIIArmes\Classes\fpsberretta.uc
Core.Object
   |
   +--XIIIArmes.XIIIArmes
      |
      +--XIIIArmes.fpsberretta
Direct Known Subclasses:None

class fpsberretta
extends XIIIArmes.XIIIArmes

//=============================================================================== // fpsberretta. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  fpsberretta.
00003	//===============================================================================
00004	
00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
00006	
00007	
00008	class fpsberretta extends XIIIArmes;
00009	
00010	#EXEC MESH  MODELIMPORT MESH=fpsberrettaM MODELFILE=models\fpsberretta.PSK LODSTYLE=10
00011	#EXEC MESH  ORIGIN MESH=fpsberrettaM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
00012	
00013	#EXEC MESHMAP SCALE MESHMAP=fpsberrettaM X=1.00 Y=1.00 Z=1.00
00014	
00015	#EXEC ANIM IMPORT ANIM=fpsberrettaA ANIMFILE=models\fpsberretta.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00016	#EXEC ANIM DIGEST ANIM=fpsberrettaA USERAWINFO VERBOSE
00017	
00018	#EXEC MESH    DEFAULTANIM MESH=fpsberrettaM ANIM=fpsberrettaA
00019	
00020	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsberrettaM NUM=1 TEXTURE=berretta
00021	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsberrettaM NUM=0 TEXTURE=fps
00022	#EXEC ANIM NOTIFY ANIM=fpsberrettaA SEQ=WaitActVide TIME=0.644 FUNCTION=FPSFireWaitActNote1
00023	#EXEC ANIM NOTIFY ANIM=fpsberrettaA SEQ=WaitAct TIME=0.745 FUNCTION=FPSFireWaitActNote1
00024	
00025	
00026	
00027	defaultproperties
00028	{
00029	}

End Source Code