Core.Object | +--XIIIArmes.XIIIArmes | +--XIIIArmes.fpscanne
00001 //=============================================================================== 00002 // fpscanne. 00003 //=============================================================================== 00004 00005 #exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes 00006 #exec OBJ LOAD FILE=XIIIPalace.utx PACKAGE=XIIIPalace 00007 00008 00009 class fpscanne extends XIIIArmes; 00010 00011 #EXEC MESH MODELIMPORT MESH=fpscanneM MODELFILE=models\fpscanne.PSK LODSTYLE=10 00012 #EXEC MESH ORIGIN MESH=fpscanneM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0 00013 00014 #EXEC MESHMAP SCALE MESHMAP=fpscanneM X=1.00 Y=1.00 Z=1.00 00015 00016 #EXEC ANIM IMPORT ANIM=fpscanneA ANIMFILE=models\fpscanne.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00017 #EXEC ANIM DIGEST ANIM=fpscanneA USERAWINFO VERBOSE 00018 00019 #EXEC MESH DEFAULTANIM MESH=fpscanneM ANIM=fpscanneA 00020 00021 #EXEC MESHMAP SETTEXTURE MESHMAP=fpscanneM NUM=3 TEXTURE=fps 00022 #EXEC MESHMAP SETTEXTURE MESHMAP=fpscanneM NUM=2 TEXTURE=Pcanbillar 00023 #EXEC MESHMAP SETTEXTURE MESHMAP=fpscanneM NUM=1 TEXTURE=Pcanbillar 00024 #EXEC MESHMAP SETTEXTURE MESHMAP=fpscanneM NUM=0 TEXTURE=fps 00025 00026 #EXEC ANIM NOTIFY ANIM=fpscanneA SEQ=Down TIME=0.492 FUNCTION=FPSDownNote1 00027 #EXEC ANIM NOTIFY ANIM=fpscanneA SEQ=Fire TIME=0.240 FUNCTION=FPSFireNote1 00028 #EXEC ANIM NOTIFY ANIM=fpscanneA SEQ=Fire TIME=0.415 FUNCTION=FPSFireNote2 00029 00030 00031 00032 00033 defaultproperties 00034 { 00035 }