XIIIArmes
Class fpscanne

source: C:\XIII\XIIIArmes\Classes\fpscanne.uc
Core.Object
   |
   +--XIIIArmes.XIIIArmes
      |
      +--XIIIArmes.fpscanne
Direct Known Subclasses:None

class fpscanne
extends XIIIArmes.XIIIArmes

//=============================================================================== // fpscanne. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  fpscanne.
00003	//===============================================================================
00004	
00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
00006	#exec OBJ LOAD FILE=XIIIPalace.utx PACKAGE=XIIIPalace
00007	
00008	
00009	class fpscanne extends XIIIArmes;
00010	
00011	#EXEC MESH  MODELIMPORT MESH=fpscanneM MODELFILE=models\fpscanne.PSK LODSTYLE=10
00012	#EXEC MESH  ORIGIN MESH=fpscanneM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
00013	
00014	#EXEC MESHMAP SCALE MESHMAP=fpscanneM X=1.00 Y=1.00 Z=1.00
00015	
00016	#EXEC ANIM IMPORT ANIM=fpscanneA ANIMFILE=models\fpscanne.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00017	#EXEC ANIM DIGEST ANIM=fpscanneA USERAWINFO VERBOSE
00018	
00019	#EXEC MESH    DEFAULTANIM MESH=fpscanneM ANIM=fpscanneA
00020	
00021	#EXEC MESHMAP SETTEXTURE MESHMAP=fpscanneM NUM=3 TEXTURE=fps
00022	#EXEC MESHMAP SETTEXTURE MESHMAP=fpscanneM NUM=2 TEXTURE=Pcanbillar
00023	#EXEC MESHMAP SETTEXTURE MESHMAP=fpscanneM NUM=1 TEXTURE=Pcanbillar
00024	#EXEC MESHMAP SETTEXTURE MESHMAP=fpscanneM NUM=0 TEXTURE=fps
00025	
00026	#EXEC ANIM NOTIFY ANIM=fpscanneA SEQ=Down TIME=0.492 FUNCTION=FPSDownNote1
00027	#EXEC ANIM NOTIFY ANIM=fpscanneA SEQ=Fire TIME=0.240 FUNCTION=FPSFireNote1
00028	#EXEC ANIM NOTIFY ANIM=fpscanneA SEQ=Fire TIME=0.415 FUNCTION=FPSFireNote2
00029	
00030	
00031	
00032	
00033	defaultproperties
00034	{
00035	}

End Source Code