XIIIArmes
Class fpscoutolanc

source: C:\XIII\XIIIArmes\Classes\fpscoutolanc.uc
Core.Object
   |
   +--XIIIArmes.XIIIArmes
      |
      +--XIIIArmes.fpscoutolanc
Direct Known Subclasses:None

class fpscoutolanc
extends XIIIArmes.XIIIArmes

//=============================================================================== // fpscoutolanc. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  fpscoutolanc.
00003	//===============================================================================
00004	
00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
00006	
00007	
00008	class fpscoutolanc extends XIIIArmes;
00009	
00010	#EXEC MESH  MODELIMPORT MESH=fpscoutolancM MODELFILE=models\fpscoutolanc.PSK LODSTYLE=10
00011	#EXEC MESH  ORIGIN MESH=fpscoutolancM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
00012	#EXEC ANIM IMPORT ANIM=fpscoutolancA ANIMFILE=models\fpscoutolanc.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00013	#EXEC MESHMAP SCALE MESHMAP=fpscoutolancM X=1.00 Y=1.00 Z=1.00
00014	#EXEC MESH    DEFAULTANIM MESH=fpscoutolancM ANIM=fpscoutolancA
00015	#EXEC ANIM DIGEST ANIM=fpscoutolancA USERAWINFO VERBOSE
00016	#EXEC ANIM NOTIFY ANIM=fpscoutolancA SEQ=Fire TIME=0.050 FUNCTION=FPSFireNote1
00017	#EXEC ANIM NOTIFY ANIM=fpscoutolancA SEQ=FireAlt TIME=0.300 FUNCTION=FPSFireAltNote1
00018	#EXEC ANIM NOTIFY ANIM=fpscoutolancA SEQ=FireAlt TIME=0.800 FUNCTION=FPSFireAltNote2
00019	#EXEC ANIM NOTIFY ANIM=fpscoutolancA SEQ=WaitAct TIME=0.200 FUNCTION=FPSFireWaitActNote1
00020	
00021	
00022	#EXEC MESHMAP SETTEXTURE MESHMAP=fpscoutolancM NUM=1 TEXTURE=coutolanc
00023	#EXEC MESHMAP SETTEXTURE MESHMAP=fpscoutolancM NUM=0 TEXTURE=fps
00024	
00025	
00026	defaultproperties
00027	{
00028	}

End Source Code