Core.Object | +--XIIIArmes.XIIIArmes | +--XIIIArmes.fpscoutolanc
00001 //=============================================================================== 00002 // fpscoutolanc. 00003 //=============================================================================== 00004 00005 #exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes 00006 00007 00008 class fpscoutolanc extends XIIIArmes; 00009 00010 #EXEC MESH MODELIMPORT MESH=fpscoutolancM MODELFILE=models\fpscoutolanc.PSK LODSTYLE=10 00011 #EXEC MESH ORIGIN MESH=fpscoutolancM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0 00012 #EXEC ANIM IMPORT ANIM=fpscoutolancA ANIMFILE=models\fpscoutolanc.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00013 #EXEC MESHMAP SCALE MESHMAP=fpscoutolancM X=1.00 Y=1.00 Z=1.00 00014 #EXEC MESH DEFAULTANIM MESH=fpscoutolancM ANIM=fpscoutolancA 00015 #EXEC ANIM DIGEST ANIM=fpscoutolancA USERAWINFO VERBOSE 00016 #EXEC ANIM NOTIFY ANIM=fpscoutolancA SEQ=Fire TIME=0.050 FUNCTION=FPSFireNote1 00017 #EXEC ANIM NOTIFY ANIM=fpscoutolancA SEQ=FireAlt TIME=0.300 FUNCTION=FPSFireAltNote1 00018 #EXEC ANIM NOTIFY ANIM=fpscoutolancA SEQ=FireAlt TIME=0.800 FUNCTION=FPSFireAltNote2 00019 #EXEC ANIM NOTIFY ANIM=fpscoutolancA SEQ=WaitAct TIME=0.200 FUNCTION=FPSFireWaitActNote1 00020 00021 00022 #EXEC MESHMAP SETTEXTURE MESHMAP=fpscoutolancM NUM=1 TEXTURE=coutolanc 00023 #EXEC MESHMAP SETTEXTURE MESHMAP=fpscoutolancM NUM=0 TEXTURE=fps 00024 00025 00026 defaultproperties 00027 { 00028 }