XIIIArmes
Class fpsflashbang

source: C:\XIII\XIIIArmes\Classes\fpsflashbang.uc
Core.Object
   |
   +--XIIIArmes.XIIIArmes
      |
      +--XIIIArmes.fpsflashbang
Direct Known Subclasses:None

class fpsflashbang
extends XIIIArmes.XIIIArmes

//=============================================================================== // fpsflashbang. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  fpsflashbang.
00003	//===============================================================================
00004	
00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
00006	
00007	
00008	class fpsflashbang extends XIIIArmes;
00009	
00010	#EXEC MESH  MODELIMPORT MESH=fpsflashbangM MODELFILE=models\fpsflashbang.PSK LODSTYLE=10
00011	#EXEC MESH  ORIGIN MESH=fpsflashbangM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
00012	
00013	#EXEC MESHMAP SCALE MESHMAP=fpsflashbangM X=1.00 Y=1.00 Z=1.00
00014	
00015	#EXEC ANIM IMPORT ANIM=fpsflashbangA ANIMFILE=models\fpsflashbang.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00016	#EXEC ANIM DIGEST ANIM=fpsflashbangA USERAWINFO VERBOSE
00017	
00018	#EXEC MESH    DEFAULTANIM MESH=fpsflashbangM ANIM=fpsflashbangA
00019	
00020	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsflashbangM NUM=1 TEXTURE=grenade_explo
00021	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsflashbangM NUM=0 TEXTURE=fps
00022	
00023	#EXEC ANIM NOTIFY ANIM=fpsflashbangA SEQ=PendingFire TIME=0.459 FUNCTION=FPSFireNote1
00024	#EXEC ANIM NOTIFY ANIM=fpsflashbangA SEQ=PendingFire TIME=0.792 FUNCTION=FPSFireNote2
00025	#EXEC ANIM NOTIFY ANIM=fpsflashbangA SEQ=Fire TIME=0.016 FUNCTION=FPSFireNote0
00026	
00027	
00028	
00029	defaultproperties
00030	{
00031	}

End Source Code