XIIIArmes
Class fpsglasshard

source: C:\XIII\XIIIArmes\Classes\fpsglasshard.uc
Core.Object
   |
   +--XIIIArmes.XIIIArmes
      |
      +--XIIIArmes.fpsglasshard
Direct Known Subclasses:None

class fpsglasshard
extends XIIIArmes.XIIIArmes

//=============================================================================== // fpsglasshard. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  fpsglasshard.
00003	//===============================================================================
00004	
00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
00006	
00007	
00008	class fpsglasshard extends XIIIArmes;
00009	
00010	#EXEC MESH  MODELIMPORT MESH=fpsglasshardM MODELFILE=models\fpsglasshard.PSK LODSTYLE=10
00011	#EXEC MESH  ORIGIN MESH=fpsglasshardM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
00012	
00013	#EXEC MESHMAP SCALE MESHMAP=fpsglasshardM X=1.00 Y=1.00 Z=1.00
00014	
00015	#EXEC ANIM IMPORT ANIM=fpsglasshardA ANIMFILE=models\fpsglasshard.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00016	#EXEC ANIM DIGEST ANIM=fpsglasshardA USERAWINFO VERBOSE
00017	
00018	#EXEC MESH    DEFAULTANIM MESH=fpsglasshardM ANIM=fpsglasshardA
00019	
00020	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsglasshardM NUM=1 TEXTURE=hardglass
00021	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsglasshardM NUM=0 TEXTURE=fps
00022	
00023	#EXEC ANIM NOTIFY ANIM=fpsglasshardA SEQ=Down TIME=0.250 FUNCTION=FPSDownNote1
00024	#EXEC ANIM NOTIFY ANIM=fpsglasshardA SEQ=Down TIME=0.950 FUNCTION=FPSDownNote2
00025	#EXEC ANIM NOTIFY ANIM=fpsglasshardA SEQ=Fire TIME=0.324 FUNCTION=FPSFireNote1
00026	
00027	
00028	
00029	defaultproperties
00030	{
00031	}

End Source Code