Core.Object | +--XIIIArmes.XIIIArmes | +--XIIIArmes.fpsglasshard
00001 //=============================================================================== 00002 // fpsglasshard. 00003 //=============================================================================== 00004 00005 #exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes 00006 00007 00008 class fpsglasshard extends XIIIArmes; 00009 00010 #EXEC MESH MODELIMPORT MESH=fpsglasshardM MODELFILE=models\fpsglasshard.PSK LODSTYLE=10 00011 #EXEC MESH ORIGIN MESH=fpsglasshardM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0 00012 00013 #EXEC MESHMAP SCALE MESHMAP=fpsglasshardM X=1.00 Y=1.00 Z=1.00 00014 00015 #EXEC ANIM IMPORT ANIM=fpsglasshardA ANIMFILE=models\fpsglasshard.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00016 #EXEC ANIM DIGEST ANIM=fpsglasshardA USERAWINFO VERBOSE 00017 00018 #EXEC MESH DEFAULTANIM MESH=fpsglasshardM ANIM=fpsglasshardA 00019 00020 #EXEC MESHMAP SETTEXTURE MESHMAP=fpsglasshardM NUM=1 TEXTURE=hardglass 00021 #EXEC MESHMAP SETTEXTURE MESHMAP=fpsglasshardM NUM=0 TEXTURE=fps 00022 00023 #EXEC ANIM NOTIFY ANIM=fpsglasshardA SEQ=Down TIME=0.250 FUNCTION=FPSDownNote1 00024 #EXEC ANIM NOTIFY ANIM=fpsglasshardA SEQ=Down TIME=0.950 FUNCTION=FPSDownNote2 00025 #EXEC ANIM NOTIFY ANIM=fpsglasshardA SEQ=Fire TIME=0.324 FUNCTION=FPSFireNote1 00026 00027 00028 00029 defaultproperties 00030 { 00031 }