XIIIArmes
Class fpsgrenade_explo

source: C:\XIII\XIIIArmes\Classes\fpsgrenade_explo.uc
Core.Object
   |
   +--XIIIArmes.XIIIArmes
      |
      +--XIIIArmes.fpsgrenade_explo
Direct Known Subclasses:None

class fpsgrenade_explo
extends XIIIArmes.XIIIArmes

//=============================================================================== // fpsgrenade_explo. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  fpsgrenade_explo.
00003	//===============================================================================
00004	
00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
00006	
00007	class fpsgrenade_explo extends XIIIArmes;
00008	
00009	#EXEC MESH  MODELIMPORT MESH=fpsgrenade_exploM MODELFILE=models\fpsgrenade_explo.PSK LODSTYLE=10
00010	#EXEC MESH  ORIGIN MESH=fpsgrenade_exploM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
00011	
00012	#EXEC MESHMAP SCALE MESHMAP=fpsgrenade_exploM X=1.00 Y=1.00 Z=1.00
00013	
00014	#EXEC ANIM IMPORT ANIM=fpsgrenade_exploA ANIMFILE=models\fpsgrenade_explo.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00015	#EXEC ANIM DIGEST ANIM=fpsgrenade_exploA USERAWINFO VERBOSE
00016	
00017	#EXEC MESH    DEFAULTANIM MESH=fpsgrenade_exploM ANIM=fpsgrenade_exploA
00018	
00019	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsgrenade_exploM NUM=0 TEXTURE=fps
00020	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsgrenade_exploM NUM=1 TEXTURE=grenade_explo
00021	#EXEC ANIM NOTIFY ANIM=fpsgrenade_exploA SEQ=PendingFire TIME=0.459 FUNCTION=FPSFireNote1
00022	#EXEC ANIM NOTIFY ANIM=fpsgrenade_exploA SEQ=PendingFire TIME=0.792 FUNCTION=FPSFireNote2
00023	#EXEC ANIM NOTIFY ANIM=fpsgrenade_exploA SEQ=Fire TIME=0.016 FUNCTION=FPSFireNote0
00024	#EXEC ANIM NOTIFY ANIM=fpsgrenade_exploA SEQ=Firevide TIME=0.040 FUNCTION=FPSFireNote0
00025	#EXEC ANIM NOTIFY ANIM=fpsgrenade_exploA SEQ=PendingFireAlt TIME=0.459 FUNCTION=FPSFireNote1
00026	#EXEC ANIM NOTIFY ANIM=fpsgrenade_exploA SEQ=PendingFireAlt TIME=0.792 FUNCTION=FPSFireNote2
00027	#EXEC ANIM NOTIFY ANIM=fpsgrenade_exploA SEQ=WaitAct TIME=0.646 FUNCTION=FPSFireWaitActNote1
00028	
00029	
00030	
00031	defaultproperties
00032	{
00033	}

End Source Code