Core.Object | +--XIIIArmes.XIIIArmes | +--XIIIArmes.fpsgrenade_explo
00001 //=============================================================================== 00002 // fpsgrenade_explo. 00003 //=============================================================================== 00004 00005 #exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes 00006 00007 class fpsgrenade_explo extends XIIIArmes; 00008 00009 #EXEC MESH MODELIMPORT MESH=fpsgrenade_exploM MODELFILE=models\fpsgrenade_explo.PSK LODSTYLE=10 00010 #EXEC MESH ORIGIN MESH=fpsgrenade_exploM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0 00011 00012 #EXEC MESHMAP SCALE MESHMAP=fpsgrenade_exploM X=1.00 Y=1.00 Z=1.00 00013 00014 #EXEC ANIM IMPORT ANIM=fpsgrenade_exploA ANIMFILE=models\fpsgrenade_explo.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00015 #EXEC ANIM DIGEST ANIM=fpsgrenade_exploA USERAWINFO VERBOSE 00016 00017 #EXEC MESH DEFAULTANIM MESH=fpsgrenade_exploM ANIM=fpsgrenade_exploA 00018 00019 #EXEC MESHMAP SETTEXTURE MESHMAP=fpsgrenade_exploM NUM=0 TEXTURE=fps 00020 #EXEC MESHMAP SETTEXTURE MESHMAP=fpsgrenade_exploM NUM=1 TEXTURE=grenade_explo 00021 #EXEC ANIM NOTIFY ANIM=fpsgrenade_exploA SEQ=PendingFire TIME=0.459 FUNCTION=FPSFireNote1 00022 #EXEC ANIM NOTIFY ANIM=fpsgrenade_exploA SEQ=PendingFire TIME=0.792 FUNCTION=FPSFireNote2 00023 #EXEC ANIM NOTIFY ANIM=fpsgrenade_exploA SEQ=Fire TIME=0.016 FUNCTION=FPSFireNote0 00024 #EXEC ANIM NOTIFY ANIM=fpsgrenade_exploA SEQ=Firevide TIME=0.040 FUNCTION=FPSFireNote0 00025 #EXEC ANIM NOTIFY ANIM=fpsgrenade_exploA SEQ=PendingFireAlt TIME=0.459 FUNCTION=FPSFireNote1 00026 #EXEC ANIM NOTIFY ANIM=fpsgrenade_exploA SEQ=PendingFireAlt TIME=0.792 FUNCTION=FPSFireNote2 00027 #EXEC ANIM NOTIFY ANIM=fpsgrenade_exploA SEQ=WaitAct TIME=0.646 FUNCTION=FPSFireWaitActNote1 00028 00029 00030 00031 defaultproperties 00032 { 00033 }