XIIIArmes
Class fpskalash

source: C:\XIII\XIIIArmes\Classes\fpskalash.uc
Core.Object
   |
   +--XIIIArmes.XIIIArmes
      |
      +--XIIIArmes.fpskalash
Direct Known Subclasses:None

class fpskalash
extends XIIIArmes.XIIIArmes

//=============================================================================== // fpskalash. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  fpskalash.
00003	//===============================================================================
00004	
00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
00006	
00007	
00008	class fpskalash extends XIIIArmes;
00009	
00010	#EXEC MESH  MODELIMPORT MESH=fpskalashM MODELFILE=models\fpskalash.PSK LODSTYLE=10
00011	#EXEC MESH  ORIGIN MESH=fpskalashM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
00012	
00013	#EXEC ANIM IMPORT ANIM=fpskalashA ANIMFILE=models\fpskalash.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00014	
00015	#EXEC MESHMAP SCALE MESHMAP=fpskalashM X=1.00 Y=1.00 Z=1.00
00016	#EXEC MESH    DEFAULTANIM MESH=fpskalashM ANIM=fpskalashA
00017	
00018	#EXEC ANIM DIGEST ANIM=fpskalashA USERAWINFO VERBOSE
00019	
00020	#EXEC MESHMAP SETTEXTURE MESHMAP=fpskalashM NUM=1 TEXTURE=kalash
00021	#EXEC MESHMAP SETTEXTURE MESHMAP=fpskalashM NUM=0 TEXTURE=fps
00022	
00023	#EXEC ANIM NOTIFY ANIM=fpskalashA SEQ=reload TIME=0.347 FUNCTION=FPSRelNote1
00024	#EXEC ANIM NOTIFY ANIM=fpskalashA SEQ=reload TIME=0.693 FUNCTION=FPSRelNote2
00025	#EXEC ANIM NOTIFY ANIM=fpskalashA SEQ=WaitAct TIME=0.161 FUNCTION=FPSFireWaitActNote1
00026	
00027	
00028	
00029	defaultproperties
00030	{
00031	}

End Source Code