Core.Object | +--XIIIArmes.XIIIArmes | +--XIIIArmes.fpskalash
00001 //=============================================================================== 00002 // fpskalash. 00003 //=============================================================================== 00004 00005 #exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes 00006 00007 00008 class fpskalash extends XIIIArmes; 00009 00010 #EXEC MESH MODELIMPORT MESH=fpskalashM MODELFILE=models\fpskalash.PSK LODSTYLE=10 00011 #EXEC MESH ORIGIN MESH=fpskalashM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0 00012 00013 #EXEC ANIM IMPORT ANIM=fpskalashA ANIMFILE=models\fpskalash.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00014 00015 #EXEC MESHMAP SCALE MESHMAP=fpskalashM X=1.00 Y=1.00 Z=1.00 00016 #EXEC MESH DEFAULTANIM MESH=fpskalashM ANIM=fpskalashA 00017 00018 #EXEC ANIM DIGEST ANIM=fpskalashA USERAWINFO VERBOSE 00019 00020 #EXEC MESHMAP SETTEXTURE MESHMAP=fpskalashM NUM=1 TEXTURE=kalash 00021 #EXEC MESHMAP SETTEXTURE MESHMAP=fpskalashM NUM=0 TEXTURE=fps 00022 00023 #EXEC ANIM NOTIFY ANIM=fpskalashA SEQ=reload TIME=0.347 FUNCTION=FPSRelNote1 00024 #EXEC ANIM NOTIFY ANIM=fpskalashA SEQ=reload TIME=0.693 FUNCTION=FPSRelNote2 00025 #EXEC ANIM NOTIFY ANIM=fpskalashA SEQ=WaitAct TIME=0.161 FUNCTION=FPSFireWaitActNote1 00026 00027 00028 00029 defaultproperties 00030 { 00031 }