Core.Object | +--XIIIArmes.XIIIArmes | +--XIIIArmes.fpslanceharpon
00001 //=============================================================================== 00002 // fpslanceharpon. 00003 //=============================================================================== 00004 00005 #exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes 00006 00007 00008 class fpslanceharpon extends XIIIArmes; 00009 00010 #EXEC MESH MODELIMPORT MESH=fpslanceharponM MODELFILE=models\fpslanceharpon.PSK LODSTYLE=10 00011 #EXEC MESH ORIGIN MESH=fpslanceharponM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0 00012 00013 #EXEC MESHMAP SCALE MESHMAP=fpslanceharponM X=1.00 Y=1.00 Z=1.00 00014 00015 #EXEC ANIM IMPORT ANIM=fpslanceharponA ANIMFILE=models\fpslanceharpon.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00016 #EXEC ANIM DIGEST ANIM=fpslanceharponA USERAWINFO VERBOSE 00017 00018 #EXEC MESH DEFAULTANIM MESH=fpslanceharponM ANIM=fpslanceharponA 00019 00020 #EXEC MESHMAP SETTEXTURE MESHMAP=fpslanceharponM NUM=2 TEXTURE=harpon 00021 #EXEC MESHMAP SETTEXTURE MESHMAP=fpslanceharponM NUM=1 TEXTURE=harpon 00022 #EXEC MESHMAP SETTEXTURE MESHMAP=fpslanceharponM NUM=0 TEXTURE=fps 00023 #EXEC ANIM NOTIFY ANIM=fpslanceharponA SEQ=Select TIME=0.050 FUNCTION=FPSSelWPNote1 00024 #EXEC ANIM NOTIFY ANIM=fpslanceharponA SEQ=Select TIME=0.350 FUNCTION=FPSSelWPNote2 00025 #EXEC ANIM NOTIFY ANIM=fpslanceharponA SEQ=ReLoad TIME=0.050 FUNCTION=FPSRelNote1 00026 #EXEC ANIM NOTIFY ANIM=fpslanceharponA SEQ=ReLoad TIME=0.484 FUNCTION=FPSRelNote2 00027 #EXEC ANIM NOTIFY ANIM=fpslanceharponA SEQ=ReLoad TIME=0.692 FUNCTION=FPSRelNote3 00028 #EXEC ANIM NOTIFY ANIM=fpslanceharponA SEQ=FireAlt TIME=0.321 FUNCTION=FPSFireAltNote1 00029 #EXEC ANIM NOTIFY ANIM=fpslanceharponA SEQ=FireAlt TIME=0.690 FUNCTION=FPSFireAltNote2 00030 00031 00032 00033 defaultproperties 00034 { 00035 }