Core.Object | +--XIIIArmes.XIIIArmes | +--XIIIArmes.fpsm16
00001 //=============================================================================== 00002 // fpsm16. 00003 //=============================================================================== 00004 00005 #exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes 00006 00007 00008 class fpsm16 extends XIIIArmes; 00009 00010 #EXEC MESH MODELIMPORT MESH=fpsm16M MODELFILE=models\fpsm16.PSK LODSTYLE=10 00011 #EXEC MESH ORIGIN MESH=fpsm16M X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0 00012 00013 #EXEC ANIM IMPORT ANIM=fpsm16A ANIMFILE=models\fpsm16.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00014 00015 #EXEC MESHMAP SCALE MESHMAP=fpsm16M X=1.00 Y=1.00 Z=1.00 00016 #EXEC MESH DEFAULTANIM MESH=fpsm16M ANIM=fpsm16A 00017 00018 #EXEC ANIM DIGEST ANIM=fpsm16A USERAWINFO VERBOSE 00019 00020 #EXEC MESHMAP SETTEXTURE MESHMAP=fpsm16M NUM=1 TEXTURE=m16 00021 #EXEC MESHMAP SETTEXTURE MESHMAP=fpsm16M NUM=0 TEXTURE=fps 00022 00023 #EXEC ANIM NOTIFY ANIM=fpsm16A SEQ=reload TIME=0.317 FUNCTION=FPSRelNote1 00024 #EXEC ANIM NOTIFY ANIM=fpsm16A SEQ=reload TIME=0.670 FUNCTION=FPSRelNote2 00025 #EXEC ANIM NOTIFY ANIM=fpsm16A SEQ=FireGrenad TIME=0.129 FUNCTION=FPSFireNote1 00026 #EXEC ANIM NOTIFY ANIM=fpsm16A SEQ=WaitAct TIME=0.161 FUNCTION=FPSFireWaitActNote1 00027 00028 00029 00030 defaultproperties 00031 { 00032 }