XIIIArmes
Class fpsm16

source: C:\XIII\XIIIArmes\Classes\fpsm16.uc
Core.Object
   |
   +--XIIIArmes.XIIIArmes
      |
      +--XIIIArmes.fpsm16
Direct Known Subclasses:None

class fpsm16
extends XIIIArmes.XIIIArmes

//=============================================================================== // fpsm16. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  fpsm16.
00003	//===============================================================================
00004	
00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
00006	
00007	
00008	class fpsm16 extends XIIIArmes;
00009	
00010	#EXEC MESH  MODELIMPORT MESH=fpsm16M MODELFILE=models\fpsm16.PSK LODSTYLE=10
00011	#EXEC MESH  ORIGIN MESH=fpsm16M X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
00012	
00013	#EXEC ANIM IMPORT ANIM=fpsm16A ANIMFILE=models\fpsm16.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00014	
00015	#EXEC MESHMAP SCALE MESHMAP=fpsm16M X=1.00 Y=1.00 Z=1.00
00016	#EXEC MESH    DEFAULTANIM MESH=fpsm16M ANIM=fpsm16A
00017	
00018	#EXEC ANIM DIGEST ANIM=fpsm16A USERAWINFO VERBOSE
00019	
00020	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsm16M NUM=1 TEXTURE=m16
00021	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsm16M NUM=0 TEXTURE=fps
00022	
00023	#EXEC ANIM NOTIFY ANIM=fpsm16A SEQ=reload TIME=0.317 FUNCTION=FPSRelNote1
00024	#EXEC ANIM NOTIFY ANIM=fpsm16A SEQ=reload TIME=0.670 FUNCTION=FPSRelNote2
00025	#EXEC ANIM NOTIFY ANIM=fpsm16A SEQ=FireGrenad TIME=0.129 FUNCTION=FPSFireNote1
00026	#EXEC ANIM NOTIFY ANIM=fpsm16A SEQ=WaitAct TIME=0.161 FUNCTION=FPSFireWaitActNote1
00027	
00028	
00029	
00030	defaultproperties
00031	{
00032	}

End Source Code