XIIIArmes
Class fpsmagnum

source: C:\XIII\XIIIArmes\Classes\fpsmagnum.uc
Core.Object
   |
   +--XIIIArmes.XIIIArmes
      |
      +--XIIIArmes.fpsmagnum
Direct Known Subclasses:None

class fpsmagnum
extends XIIIArmes.XIIIArmes

//=============================================================================== // fpsmagnum. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  fpsmagnum.
00003	//===============================================================================
00004	
00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
00006	
00007	
00008	class fpsmagnum extends XIIIArmes;
00009	
00010	#EXEC MESH  MODELIMPORT MESH=fpsmagnumM MODELFILE=models\fpsmagnum.PSK LODSTYLE=10
00011	#EXEC MESH  ORIGIN MESH=fpsmagnumM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
00012	
00013	#EXEC MESHMAP SCALE MESHMAP=fpsmagnumM X=1.00 Y=1.00 Z=1.00
00014	
00015	#EXEC ANIM IMPORT ANIM=fpsmagnumA ANIMFILE=models\fpsmagnum.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00016	#EXEC ANIM DIGEST ANIM=fpsmagnumA USERAWINFO VERBOSE
00017	
00018	#EXEC MESH    DEFAULTANIM MESH=fpsmagnumM ANIM=fpsmagnumA
00019	
00020	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsmagnumM NUM=1 TEXTURE=magnum
00021	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsmagnumM NUM=0 TEXTURE=fps
00022	#EXEC ANIM NOTIFY ANIM=fpsmagnumA SEQ=reload TIME=0.173 FUNCTION=FPSRelNote2
00023	#EXEC ANIM NOTIFY ANIM=fpsmagnumA SEQ=reload TIME=0.862 FUNCTION=FPSRelNote3
00024	#EXEC ANIM NOTIFY ANIM=fpsmagnumA SEQ=WaitAct TIME=0.141 FUNCTION=FPSFireWaitActNote1
00025	
00026	
00027	
00028	defaultproperties
00029	{
00030	}

End Source Code