Core.Object | +--XIIIArmes.XIIIArmes | +--XIIIArmes.fpspellesand
00001 //=============================================================================== 00002 // fpspellesand. 00003 //=============================================================================== 00004 00005 #exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes 00006 00007 00008 class fpspellesand extends XIIIArmes; 00009 00010 #EXEC MESH MODELIMPORT MESH=fpspellesandM MODELFILE=models\fpspellesand.PSK LODSTYLE=10 00011 #EXEC MESH ORIGIN MESH=fpspellesandM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0 00012 00013 #EXEC MESHMAP SCALE MESHMAP=fpspellesandM X=1.00 Y=1.00 Z=1.00 00014 00015 #EXEC ANIM IMPORT ANIM=fpspellesandA ANIMFILE=models\fpspellesand.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00016 #EXEC ANIM DIGEST ANIM=fpspellesandA USERAWINFO VERBOSE 00017 00018 #EXEC MESH DEFAULTANIM MESH=fpspellesandM ANIM=fpspellesandA 00019 00020 #EXEC MESHMAP SETTEXTURE MESHMAP=fpspellesandM NUM=1 TEXTURE=pellesand 00021 #EXEC MESHMAP SETTEXTURE MESHMAP=fpspellesandM NUM=0 TEXTURE=fps 00022 00023 00024 #EXEC ANIM NOTIFY ANIM=fpspellesandA SEQ=Down TIME=0.492 FUNCTION=FPSDownNote1 00025 #EXEC ANIM NOTIFY ANIM=fpspellesandA SEQ=Fire TIME=0.135 FUNCTION=FPSFireNote1 00026 #EXEC ANIM NOTIFY ANIM=fpspellesandA SEQ=Fire TIME=0.288 FUNCTION=FPSFireNote2 00027 #EXEC ANIM NOTIFY ANIM=fpspellesandA SEQ=Select TIME=0.230 FUNCTION=FPSSelWPNote1 00028 00029 00030 00031 defaultproperties 00032 { 00033 }