XIIIArmes
Class fpspompe

source: C:\XIII\XIIIArmes\Classes\fpspompe.uc
Core.Object
   |
   +--XIIIArmes.XIIIArmes
      |
      +--XIIIArmes.fpspompe
Direct Known Subclasses:None

class fpspompe
extends XIIIArmes.XIIIArmes

//=============================================================================== // fpspompe. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  fpspompe.
00003	//===============================================================================
00004	
00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
00006	
00007	
00008	class fpspompe extends XIIIArmes;
00009	
00010	#EXEC MESH  MODELIMPORT MESH=fpspompeM MODELFILE=models\fpspompe.PSK LODSTYLE=10
00011	#EXEC MESH  ORIGIN MESH=fpspompeM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
00012	
00013	#EXEC MESHMAP SCALE MESHMAP=fpspompeM X=1.00 Y=1.00 Z=1.00
00014	
00015	#EXEC ANIM IMPORT ANIM=fpspompeA ANIMFILE=models\fpspompe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00016	#EXEC ANIM DIGEST ANIM=fpspompeA USERAWINFO VERBOSE
00017	
00018	#EXEC MESH    DEFAULTANIM MESH=fpspompeM ANIM=fpspompeA
00019	
00020	#EXEC MESHMAP SETTEXTURE MESHMAP=fpspompeM NUM=1 TEXTURE=pompe
00021	#EXEC MESHMAP SETTEXTURE MESHMAP=fpspompeM NUM=0 TEXTURE=fps
00022	#EXEC ANIM NOTIFY ANIM=fpspompeA SEQ=Fire TIME=0.548 FUNCTION=FPSFireNote1
00023	#EXEC ANIM NOTIFY ANIM=fpspompeA SEQ=reload TIME=0.630 FUNCTION=FPSRelNote1
00024	#EXEC ANIM NOTIFY ANIM=fpspompeA SEQ=reload TIME=0.678 FUNCTION=FPSRelNote2
00025	#EXEC ANIM NOTIFY ANIM=fpspompeA SEQ=Select TIME=0.188 FUNCTION=FPSSelWPNote1
00026	#EXEC ANIM NOTIFY ANIM=fpspompeA SEQ=FireAlt TIME=0.200 FUNCTION=FPSFireAltNote1
00027	#EXEC ANIM NOTIFY ANIM=fpspompeA SEQ=FireAlt TIME=0.530 FUNCTION=FPSFireAltNote2
00028	
00029	
00030	
00031	
00032	
00033	defaultproperties
00034	{
00035	}

End Source Code