Core.Object | +--XIIIArmes.XIIIArmes | +--XIIIArmes.fpspompe
00001 //=============================================================================== 00002 // fpspompe. 00003 //=============================================================================== 00004 00005 #exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes 00006 00007 00008 class fpspompe extends XIIIArmes; 00009 00010 #EXEC MESH MODELIMPORT MESH=fpspompeM MODELFILE=models\fpspompe.PSK LODSTYLE=10 00011 #EXEC MESH ORIGIN MESH=fpspompeM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0 00012 00013 #EXEC MESHMAP SCALE MESHMAP=fpspompeM X=1.00 Y=1.00 Z=1.00 00014 00015 #EXEC ANIM IMPORT ANIM=fpspompeA ANIMFILE=models\fpspompe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00016 #EXEC ANIM DIGEST ANIM=fpspompeA USERAWINFO VERBOSE 00017 00018 #EXEC MESH DEFAULTANIM MESH=fpspompeM ANIM=fpspompeA 00019 00020 #EXEC MESHMAP SETTEXTURE MESHMAP=fpspompeM NUM=1 TEXTURE=pompe 00021 #EXEC MESHMAP SETTEXTURE MESHMAP=fpspompeM NUM=0 TEXTURE=fps 00022 #EXEC ANIM NOTIFY ANIM=fpspompeA SEQ=Fire TIME=0.548 FUNCTION=FPSFireNote1 00023 #EXEC ANIM NOTIFY ANIM=fpspompeA SEQ=reload TIME=0.630 FUNCTION=FPSRelNote1 00024 #EXEC ANIM NOTIFY ANIM=fpspompeA SEQ=reload TIME=0.678 FUNCTION=FPSRelNote2 00025 #EXEC ANIM NOTIFY ANIM=fpspompeA SEQ=Select TIME=0.188 FUNCTION=FPSSelWPNote1 00026 #EXEC ANIM NOTIFY ANIM=fpspompeA SEQ=FireAlt TIME=0.200 FUNCTION=FPSFireAltNote1 00027 #EXEC ANIM NOTIFY ANIM=fpspompeA SEQ=FireAlt TIME=0.530 FUNCTION=FPSFireAltNote2 00028 00029 00030 00031 00032 00033 defaultproperties 00034 { 00035 }