XIIIArmes
Class fpssniper

source: C:\XIII\XIIIArmes\Classes\fpssniper.uc
Core.Object
   |
   +--XIIIArmes.XIIIArmes
      |
      +--XIIIArmes.fpssniper
Direct Known Subclasses:None

class fpssniper
extends XIIIArmes.XIIIArmes

//=============================================================================== // fpssniper. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  fpssniper.
00003	//===============================================================================
00004	
00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
00006	
00007	
00008	class fpssniper extends XIIIArmes;
00009	
00010	#EXEC MESH  MODELIMPORT MESH=fpssniperM MODELFILE=models\fpssniper.PSK LODSTYLE=10
00011	#EXEC MESH  ORIGIN MESH=fpssniperM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
00012	
00013	#EXEC ANIM IMPORT ANIM=fpssniperA ANIMFILE=models\fpssniper.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00014	
00015	#EXEC MESHMAP SCALE MESHMAP=fpssniperM X=1.00 Y=1.00 Z=1.00
00016	#EXEC MESH    DEFAULTANIM MESH=fpssniperM ANIM=fpssniperA
00017	
00018	#EXEC ANIM DIGEST ANIM=fpssniperA USERAWINFO VERBOSE
00019	
00020	#EXEC MESHMAP SETTEXTURE MESHMAP=fpssniperM NUM=1 TEXTURE=sniper
00021	#EXEC MESHMAP SETTEXTURE MESHMAP=fpssniperM NUM=0 TEXTURE=fps
00022	
00023	#EXEC ANIM NOTIFY ANIM=fpssniperA SEQ=reload TIME=0.320 FUNCTION=FPSRelNote1
00024	#EXEC ANIM NOTIFY ANIM=fpssniperA SEQ=reload TIME=0.670 FUNCTION=FPSRelNote2
00025	
00026	
00027	
00028	defaultproperties
00029	{
00030	}

End Source Code