XIIIArmes
Class fpsuzi

source: C:\XIII\XIIIArmes\Classes\fpsuzi.uc
Core.Object
   |
   +--XIIIArmes.XIIIArmes
      |
      +--XIIIArmes.fpsuzi
Direct Known Subclasses:None

class fpsuzi
extends XIIIArmes.XIIIArmes

//=============================================================================== // fpsuzi. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  fpsuzi.
00003	//===============================================================================
00004	
00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
00006	
00007	
00008	class fpsuzi extends XIIIArmes;
00009	
00010	#EXEC MESH  MODELIMPORT MESH=fpsuziM MODELFILE=models\fpsuzi.PSK LODSTYLE=10
00011	#EXEC MESH  ORIGIN MESH=fpsuziM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
00012	
00013	#EXEC ANIM IMPORT ANIM=fpsuziA ANIMFILE=models\fpsuzi.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00014	
00015	#EXEC MESHMAP SCALE MESHMAP=fpsuziM X=1.00 Y=1.00 Z=1.00
00016	#EXEC MESH    DEFAULTANIM MESH=fpsuziM ANIM=fpsuziA
00017	
00018	#EXEC ANIM DIGEST ANIM=fpsuziA USERAWINFO VERBOSE
00019	
00020	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsuziM NUM=1 TEXTURE=uzi
00021	#EXEC MESHMAP SETTEXTURE MESHMAP=fpsuziM NUM=0 TEXTURE=fps
00022	
00023	#EXEC ANIM NOTIFY ANIM=fpsuziA SEQ=reload TIME=0.198 FUNCTION=FPSRelNote1
00024	#EXEC ANIM NOTIFY ANIM=fpsuziA SEQ=reload TIME=0.580 FUNCTION=FPSRelNote2
00025	#EXEC ANIM NOTIFY ANIM=fpsuziA SEQ=WaitAct TIME=0.632 FUNCTION=FPSFireWaitActNote1
00026	
00027	
00028	
00029	defaultproperties
00030	{
00031	}

End Source Code