Core.Object | +--XIIIArmes.XIIIArmes | +--XIIIArmes.fpsuzi
00001 //=============================================================================== 00002 // fpsuzi. 00003 //=============================================================================== 00004 00005 #exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes 00006 00007 00008 class fpsuzi extends XIIIArmes; 00009 00010 #EXEC MESH MODELIMPORT MESH=fpsuziM MODELFILE=models\fpsuzi.PSK LODSTYLE=10 00011 #EXEC MESH ORIGIN MESH=fpsuziM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0 00012 00013 #EXEC ANIM IMPORT ANIM=fpsuziA ANIMFILE=models\fpsuzi.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00014 00015 #EXEC MESHMAP SCALE MESHMAP=fpsuziM X=1.00 Y=1.00 Z=1.00 00016 #EXEC MESH DEFAULTANIM MESH=fpsuziM ANIM=fpsuziA 00017 00018 #EXEC ANIM DIGEST ANIM=fpsuziA USERAWINFO VERBOSE 00019 00020 #EXEC MESHMAP SETTEXTURE MESHMAP=fpsuziM NUM=1 TEXTURE=uzi 00021 #EXEC MESHMAP SETTEXTURE MESHMAP=fpsuziM NUM=0 TEXTURE=fps 00022 00023 #EXEC ANIM NOTIFY ANIM=fpsuziA SEQ=reload TIME=0.198 FUNCTION=FPSRelNote1 00024 #EXEC ANIM NOTIFY ANIM=fpsuziA SEQ=reload TIME=0.580 FUNCTION=FPSRelNote2 00025 #EXEC ANIM NOTIFY ANIM=fpsuziA SEQ=WaitAct TIME=0.632 FUNCTION=FPSFireWaitActNote1 00026 00027 00028 00029 defaultproperties 00030 { 00031 }