XIIIDeco
Class fpspicklock

source: C:\XIII\XIIIDeco\Classes\fpspicklock.uc
Core.Object
   |
   +--XIIIDeco.XIIIDeco
      |
      +--XIIIDeco.XIIIAccessoires
         |
         +--XIIIDeco.fpspicklock
Direct Known Subclasses:None

class fpspicklock
extends XIIIDeco.XIIIAccessoires

//=============================================================================== // fpspicklock. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  fpspicklock.
00003	//===============================================================================
00004	
00005	#exec OBJ LOAD FILE=XIIIMeshArmes.utx PACKAGE=XIIIMeshArmes
00006	#exec OBJ LOAD FILE=XIIIMeshObjets.utx PACKAGE=XIIIMeshObjets
00007	
00008	
00009	class fpspicklock extends XIIIAccessoires;
00010	
00011	#EXEC MESH  MODELIMPORT MESH=fpspicklockM MODELFILE=models\fpspicklock.PSK LODSTYLE=10
00012	#EXEC MESH  ORIGIN MESH=fpspicklockM X=0 Y=0 Z=0 YAW=192 PITCH=0 ROLL=0
00013	
00014	#EXEC ANIM IMPORT ANIM=fpspicklockA ANIMFILE=models\fpspicklock.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00015	
00016	#EXEC MESHMAP SCALE MESHMAP=fpspicklockM X=1.00 Y=1.00 Z=1.00
00017	#EXEC MESH    DEFAULTANIM MESH=fpspicklockM ANIM=fpspicklockA
00018	
00019	#EXEC ANIM DIGEST ANIM=fpspicklockA USERAWINFO VERBOSE
00020	
00021	#EXEC MESHMAP SETTEXTURE MESHMAP=fpspicklockM NUM=1 TEXTURE=grappin
00022	#EXEC MESHMAP SETTEXTURE MESHMAP=fpspicklockM NUM=0 TEXTURE=fps
00023	#EXEC ANIM NOTIFY ANIM=fpspicklockA SEQ=Select TIME=0.401 FUNCTION=FPSFireNote1
00024	
00025	
00026	
00027	defaultproperties
00028	{
00029	}

End Source Code