XIIIMP
Class BotPlayer

source: C:\XIII\XIIIMP\Classes\BotPlayer.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Pawn
         |
         +--XIII.XIIIPawn
            |
            +--XIII.XIIIPlayerPawn
               |
               +--XIIIMP.XIIIMPPlayerPawn
                  |
                  +--XIIIMP.BotPlayer
Direct Known Subclasses:Bot_GI, Bot_Killer1, Bot_Killer2, Bot_XIII

class BotPlayer
extends XIIIMP.XIIIMPPlayerPawn

//----------------------------------------------------------- // //-----------------------------------------------------------

Function Summary
 
simulated
AnimateRunning()
     
//__________________________________________________________________
 void Heal(int H)
     
//_____________________________________________________________________________
// ELR to heal



Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class BotPlayer extends XIIIMPPlayerPawn;
00005	
00006	//_____________________________________________________________________________
00007	// ELR to heal
00008	function Heal(int H)
00009	{
00010	    Local int i;
00011	
00012	//    log("Heal called w/ ammount="$H);
00013	    Health = Min(Default.Health, Health+H);
00014	//    PlaySound(hHealSound); // NO PLAYSOUND FOR BOTS
00015	//    CheckMaluses(); // no need in this now that we don't have any negative fx for low health
00016	}
00017	
00018	event GainedChild( Actor Other )
00019	{
00020	    if( ( XIIIAmmo( Other ) != none ) || ( XIIIWeapon( Other ) != none ) )
00021	    {
00022	        BotController(Controller).SwitchWeapon();
00023	    }
00024	}
00025	
00026	//_____________________________________________________________________________
00027	event FellOutOfWorld()
00028	{
00029		if ( Role < ROLE_Authority )
00030			return;
00031		Health = -1;
00032		SetPhysics(PHYS_None);
00033		Weapon = None;
00034		Died(None, class'Gibbed', Location);
00035	}
00036	
00037	//_____________________________________________________________________________
00038	function TakeDamage( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType)
00039	{
00040	    Super.TakeDamage(Damage, instigatedBy, hitlocation, momentum, damageType);
00041	
00042	    if( ( Controller == none ) || ( instigatedBy == none ) )
00043	        return;
00044	
00045	    if( Controller.bIsBot )
00046	        BotController( Controller ).SomeoneWantKillMe( instigatedBy );
00047	}
00048	
00049	//_____________________________________________________________________________
00050	event Landed(vector HitNormal)
00051	{
00052	    BotController(controller).bIsJumping = false;
00053	
00054	    super.Landed(HitNormal);
00055	}
00056	
00057	//__________________________________________________________________
00058	
00059	event Touch( Actor Other )
00060	{
00061	    local NavigationPoint NavPoint, TmpNext, TmpNext2;
00062	
00063	    if( JumpPathNode(Other) != none )
00064	    {
00065	        if ( Physics != PHYS_Falling )
00066	        {
00067	            TmpNext = NavigationPoint(BotController( Controller ).PathCache[ BotController( Controller ).PathIndex ]);
00068	
00069	            if( BotController( Controller ).PathIndex +1 < BotController( Controller ).PathCacheSize )
00070	                TmpNext2 = NavigationPoint(BotController( Controller ).PathCache[ BotController( Controller ).PathIndex +1 ]);
00071	
00072	            if( ( JumpPathNode(Other).JumpTarget == TmpNext ) || ( JumpPathNode(Other).JumpTarget == TmpNext2 ) )
00073	                BotController(controller).InitBotJump( JumpPathNode(Other).V, JumpPathNode(Other).H, JumpPathNode(Other).JumpTarget );
00074	        }
00075	    }
00076	    else if( CrouchPathNode(Other) != none )
00077	        ShouldCrouch( true );
00078	    else if( GrenadPathNode(Other) != none )
00079	        BotController(controller).GrenadPossibility( GrenadPathNode(Other) );
00080	}
00081	
00082	//__________________________________________________________________
00083	
00084	simulated function AnimateRunning()
00085	{
00086	    super.AnimateRunning();
00087	
00088	    MovementAnims[1] = 'StrafeG';
00089	    MovementAnims[3] = 'StrafeD';
00090	}
00091	
00092	
00093	
00094	defaultproperties
00095	{
00096	     bUpdateEyeheight=True
00097	     bSameZoneHearing=False
00098	     bAdjacentZoneHearing=False
00099	     bMuffledHearing=False
00100	     SightRadius=2500.000000
00101	     ControllerClass=Class'XIIIMP.BotController'
00102	}

End Source Code