Core.Object | +--Engine.Actor | +--Engine.NavigationPoint | +--Engine.PathNode | +--XIIIMP.DefensePathNode
MustBeCrouched
byte
BotLevel
bool
Closed
int
DefensePointID
SnipeSpot
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class DefensePathNode extends PathNode; 00005 00006 var() byte BotLevel; 00007 var() int DefensePointID; 00008 var() bool MustBeCrouched ; 00009 var() bool DoNotCrouch ; 00010 var() bool SnipeSpot; 00011 var bool Closed; 00012 00013 00014 00015 defaultproperties 00016 { 00017 bDirectional=True 00018 }