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Function Summary |
simulated |
Fire(float value)
//_____________________________________________________________________________
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bool |
HandlePickupQuery(Pickup Item)
//_____________________________________________________________________________
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void |
ServerBombFire()
//_____________________________________________________________________________
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void |
ServerBombUnFire(float value)
//_____________________________________________________________________________
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void |
ServerResetPickupSource()
//_____________________________________________________________________________
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void |
ServerRespawnPickupSource()
// LifeSpan = 5.0;
// destroy();
}
*/ |
void |
ServerSetProjectileLifeTime()
//_____________________________________________________________________________
// Replicate to server because projectiles spawned need their life time
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simulated |
UnFire(float value)
//_____________________________________________________________________________
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