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Function Summary |
simulated |
BeginPlay()
//_____________________________________________________________________________
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simulated |
Explosion(vector HitLocation)
//_____________________________________________________________________________
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simulated |
HitWall(vector HitNormal, Actor Wall)
//_____________________________________________________________________________
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simulated |
Landed(vector HitNormal)
//_____________________________________________________________________________
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simulated |
PostBeginPlay()
//_____________________________________________________________________________
// Set up speed
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simulated |
ProcessTouch(Actor Other, vector HitLocation)
//_____________________________________________________________________________
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simulated |
Timer()
//_____________________________________________________________________________
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