Core.Object | +--Engine.Actor | +--Engine.Info | +--Engine.GameRules | +--XIIIMP.XIIIMPGRInstaKill
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class XIIIMPGRInstaKill extends GameRules; 00005 00006 //_____________________________________________________________________________ 00007 function int NetDamage( int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType ) 00008 { 00009 Log("GameRule modify NetDamage to instaKill"); 00010 return 10000; 00011 } 00012 00013 00014 00015 defaultproperties 00016 { 00017 }