Core.Object | +--Engine.Actor | +--Engine.NavigationPoint | +--XIIIMP.XIIIMPSniperStart
byte
TeamNumber
bool
bCoopStart
bEnabled
bSinglePlayerStart
00001 //============================================================================= 00002 // Player start location. 00003 //============================================================================= 00004 class XIIIMPSniperStart extends NavigationPoint 00005 placeable; 00006 00007 //#exec Texture Import File=Engine\Textures\S_Player.pcx Name=S_Player Mips=Off MASKED=1 COMPRESS=DXT1 00008 00009 // Players on different teams are not spawned in areas with the 00010 // same TeamNumber unless there are more teams in the level than 00011 // team numbers. 00012 var() byte TeamNumber; // what team can spawn at this start 00013 var() bool bSinglePlayerStart; // use first start encountered with this true for single player 00014 var() bool bCoopStart; // start can be used in coop games 00015 var() bool bEnabled; 00016 00017 00018 00019 defaultproperties 00020 { 00021 bSinglePlayerStart=True 00022 bCoopStart=True 00023 bEnabled=True 00024 Texture=Texture'Engine.S_Player' 00025 CollisionRadius=40.000000 00026 CollisionHeight=80.000000 00027 bDirectional=True 00028 }