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Function Summary |
void |
AddBot(int BotID)
//_____________________________________________________________________________
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bool |
ChangeTeam(Controller Other, int N)
//_____________________________________________________________________________
// Return whether a team change is allowed.
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bool |
CheckEndGame(PlayerReplicationInfo Winner, string Reason)
//_____________________________________________________________________________
//
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void |
CheckScore(PlayerReplicationInfo Scorer)
//_____________________________________________________________________________
//
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NavigationPoint |
FindPlayerStart(Controller Player, optional byte, optional string)
//_____________________________________________________________________________
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byte |
PickTeam(byte Current)
//_____________________________________________________________________________
// Return a picked team number if none was specified
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void |
PostBeginPlay()
//_____________________________________________________________________________
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float |
RatePlayerStart(NavigationPoint N, byte Team, Controller Player)
//_____________________________________________________________________________
// ELR re-written from UW
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void |
ScoreKill(Controller Killer, Controller Other)
//_____________________________________________________________________________
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void |
StartMatch()
//_____________________________________________________________________________
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