Core.Object | +--XIIIPersosG.TousLesPersos | +--XIIIPersos.Amos
00001 //=============================================================================== 00002 // amos. 00003 //=============================================================================== 00004 00005 class Amos extends TousLesPersos; 00006 00007 #EXEC MESH MODELIMPORT MESH=AmosM MODELFILE=models\Amos.PSK LODSTYLE=10 00008 #EXEC MESH ORIGIN MESH=AmosM X=0 Y=0 Z=79.685 YAW=192 PITCH=0 ROLL=0 00009 00010 #EXEC MESHMAP SCALE MESHMAP=AmosM X=1.00 Y=1.00 Z=1.00 00011 00012 #EXEC ANIM IMPORT ANIM=AMOSspeA ANIMFILE=models\AMOSspe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00013 #EXEC ANIM DIGEST ANIM=AMOSspeA USERAWINFO VERBOSE 00014 00015 #EXEC ANIM IMPORT ANIM=AmosSpeA ANIMFILE=models\AmosSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00016 #EXEC ANIM DIGEST ANIM=AmosSpeA USERAWINFO VERBOSE 00017 00018 #EXEC MESH DEFAULTANIM MESH=AmosM ANIM=MigA 00019 00020 #EXEC TEXTURE IMPORT NAME=AmosTex FILE=Textures\Amos.tga MIPS=Off GROUP=Skins 00021 00022 #EXEC MESHMAP SETTEXTURE MESHMAP=AmosM NUM=0 TEXTURE=AmosTex 00023 00024 #EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound 00025 #EXEC TEXTURE SETHITSOUND TEXTURE=AmosTex SOUND=ImpCdvr__hPlayImpCdvr 00026 00027 00028 #EXEC ANIM NOTIFY ANIM=AmosSpeA SEQ=Arrestation3 TIME=0.250 FUNCTION=PlayFootStep 00029 #EXEC ANIM NOTIFY ANIM=AmosSpeA SEQ=Arrestation3 TIME=0.750 FUNCTION=PlayFootStep 00030 00031 00032 defaultproperties 00033 { 00034 }