Core.Object | +--XIIIPersosG.TousLesPersos | +--XIIIPersos.Carrington
00001 //=============================================================================== 00002 // carrington. 00003 //=============================================================================== 00004 00005 class Carrington extends TousLesPersos; 00006 00007 #EXEC MESH MODELIMPORT MESH=CarringtonM MODELFILE=models\Carrington.PSK LODSTYLE=10 00008 #EXEC MESH ORIGIN MESH=CarringtonM X=0 Y=0 Z=80.199 YAW=192 PITCH=0 ROLL=0 00009 00010 #EXEC ANIM IMPORT ANIM=CARRINGTONSpeA ANIMFILE=models\CARRINGTONSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00011 #EXEC ANIM DIGEST ANIM=CARRINGTONSpeA USERAWINFO VERBOSE 00012 00013 #EXEC ANIM IMPORT ANIM=CarringtonSpeA ANIMFILE=models\CarringtonSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00014 #EXEC ANIM DIGEST ANIM=CarringtonSpeA USERAWINFO VERBOSE 00015 00016 #EXEC MESH DEFAULTANIM MESH=CarringtonM ANIM=MigA 00017 00018 #EXEC TEXTURE IMPORT NAME=CarringtonTex FILE=Textures\Carrington.tga GROUP=Skins 00019 #EXEC MESHMAP SETTEXTURE MESHMAP=CarringtonM NUM=0 TEXTURE=CarringtonTex 00020 #EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound 00021 #EXEC TEXTURE SETHITSOUND TEXTURE=CarringtonTex SOUND=ImpCdvr__hPlayImpCdvr 00022 00023 00024 #EXEC MESHMAP SCALE MESHMAP=CarringtonM X=1.00 Y=1.00 Z=1.00 00025 00026 #EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=Walk TIME=0.500 FUNCTION=PlayFootStep 00027 #EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=Walk TIME=1.000 FUNCTION=PlayFootStep 00028 #EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee3 TIME=0.010 FUNCTION=PlayFootStep 00029 #EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee3 TIME=0.517 FUNCTION=PlayFootStep 00030 #EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=Walk2 TIME=0.500 FUNCTION=PlayFootStep 00031 #EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=Walk2 TIME=1.000 FUNCTION=PlayFootStep 00032 #EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=AccueilXIII TIME=0.138 FUNCTION=PlayFootStep 00033 #EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=AccueilXIII TIME=0.655 FUNCTION=PlayFootStep 00034 #EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee2 TIME=0.170 FUNCTION=PlayFootStep 00035 #EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee2 TIME=0.333 FUNCTION=PlayFootStep 00036 #EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee2 TIME=0.504 FUNCTION=PlayFootStep 00037 #EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee2 TIME=0.667 FUNCTION=PlayFootStep 00038 #EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee2 TIME=0.837 FUNCTION=PlayFootStep 00039 #EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee2 TIME=1.000 FUNCTION=PlayFootStep 00040 #EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=Jog TIME=0.010 FUNCTION=PlayFootStep 00041 #EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=Jog TIME=0.579 FUNCTION=PlayFootStep 00042 #EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=SeRetourne TIME=0.378 FUNCTION=PlayFootStep 00043 #EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=SeRetourne TIME=0.757 FUNCTION=PlayFootStep 00044 #EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=SeLeve TIME=0.560 FUNCTION=PlayFootStep 00045 #EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=SeLeve TIME=0.664 FUNCTION=PlayFootStep 00046 00047 00048 defaultproperties 00049 { 00050 }