XIIIPersos
Class Carrington

source: C:\XIII\XIIIPersos\Classes\carrington.uc
Core.Object
   |
   +--XIIIPersosG.TousLesPersos
      |
      +--XIIIPersos.Carrington
Direct Known Subclasses:None

class Carrington
extends XIIIPersosG.TousLesPersos

//=============================================================================== // carrington. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  carrington.
00003	//===============================================================================
00004	
00005	class Carrington extends TousLesPersos;
00006	
00007	#EXEC MESH  MODELIMPORT MESH=CarringtonM MODELFILE=models\Carrington.PSK LODSTYLE=10
00008	#EXEC MESH  ORIGIN MESH=CarringtonM X=0 Y=0 Z=80.199 YAW=192 PITCH=0 ROLL=0
00009	
00010	#EXEC ANIM IMPORT ANIM=CARRINGTONSpeA ANIMFILE=models\CARRINGTONSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00011	#EXEC ANIM DIGEST ANIM=CARRINGTONSpeA USERAWINFO VERBOSE
00012	
00013	#EXEC ANIM IMPORT ANIM=CarringtonSpeA ANIMFILE=models\CarringtonSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00014	#EXEC ANIM DIGEST ANIM=CarringtonSpeA USERAWINFO VERBOSE
00015	
00016	#EXEC MESH    DEFAULTANIM MESH=CarringtonM ANIM=MigA
00017	
00018	#EXEC TEXTURE IMPORT NAME=CarringtonTex  FILE=Textures\Carrington.tga  GROUP=Skins
00019	#EXEC MESHMAP SETTEXTURE MESHMAP=CarringtonM NUM=0 TEXTURE=CarringtonTex
00020	#EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound
00021	#EXEC TEXTURE SETHITSOUND TEXTURE=CarringtonTex SOUND=ImpCdvr__hPlayImpCdvr
00022	
00023	
00024	#EXEC MESHMAP SCALE MESHMAP=CarringtonM X=1.00 Y=1.00 Z=1.00
00025	
00026	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=Walk TIME=0.500 FUNCTION=PlayFootStep
00027	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=Walk TIME=1.000 FUNCTION=PlayFootStep
00028	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee3 TIME=0.010 FUNCTION=PlayFootStep
00029	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee3 TIME=0.517 FUNCTION=PlayFootStep
00030	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=Walk2 TIME=0.500 FUNCTION=PlayFootStep
00031	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=Walk2 TIME=1.000 FUNCTION=PlayFootStep
00032	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=AccueilXIII TIME=0.138 FUNCTION=PlayFootStep
00033	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=AccueilXIII TIME=0.655 FUNCTION=PlayFootStep
00034	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee2 TIME=0.170 FUNCTION=PlayFootStep
00035	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee2 TIME=0.333 FUNCTION=PlayFootStep
00036	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee2 TIME=0.504 FUNCTION=PlayFootStep
00037	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee2 TIME=0.667 FUNCTION=PlayFootStep
00038	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee2 TIME=0.837 FUNCTION=PlayFootStep
00039	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=MarcheTypee2 TIME=1.000 FUNCTION=PlayFootStep
00040	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=Jog TIME=0.010 FUNCTION=PlayFootStep
00041	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=Jog TIME=0.579 FUNCTION=PlayFootStep
00042	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=SeRetourne TIME=0.378 FUNCTION=PlayFootStep
00043	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=SeRetourne TIME=0.757 FUNCTION=PlayFootStep
00044	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=SeLeve TIME=0.560 FUNCTION=PlayFootStep
00045	#EXEC ANIM NOTIFY ANIM=CarringtonSpeA SEQ=SeLeve TIME=0.664 FUNCTION=PlayFootStep
00046	
00047	
00048	defaultproperties
00049	{
00050	}

End Source Code