XIIIPersos
Class Dog

source: C:\XIII\XIIIPersos\Classes\Dog.uc
Core.Object
   |
   +--XIIIPersosG.TousLesPersos
      |
      +--XIIIPersos.Dog
Direct Known Subclasses:None

class Dog
extends XIIIPersosG.TousLesPersos

//=============================================================================== // Dog. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  Dog.
00003	//===============================================================================
00004	
00005	class Dog extends TousLesPersos;
00006	
00007	#EXEC MESH  MODELIMPORT MESH=DogM MODELFILE=models\Dog.PSK LODSTYLE=10
00008	#EXEC MESH  ORIGIN MESH=DogM X=0 Y=0 Z=37.767 YAW=192 PITCH=0 ROLL=0
00009	
00010	#EXEC MESHMAP SCALE MESHMAP=DogM X=1.00 Y=1.00 Z=1.00
00011	
00012	#EXEC ANIM IMPORT ANIM=DogA ANIMFILE=models\Dog.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00013	#EXEC ANIM DIGEST ANIM=DogA USERAWINFO VERBOSE
00014	
00015	#EXEC ANIM IMPORT ANIM=dogA ANIMFILE=models\dog.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00016	#EXEC ANIM DIGEST ANIM=dogA USERAWINFO VERBOSE
00017	
00018	#EXEC MESH    DEFAULTANIM MESH=DogM ANIM=DogA
00019	
00020	#EXEC TEXTURE IMPORT NAME=DogTex  FILE=Textures\Dog.tga MIPS=Off GROUP=Skins
00021	
00022	#EXEC MESHMAP SETTEXTURE MESHMAP=DogM NUM=0 TEXTURE=DogTex
00023	#EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound
00024	#EXEC TEXTURE SETHITSOUND TEXTURE=DogTex SOUND=ImpCdvr__hPlayImpCdvr
00025	
00026	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Walk TIME=0.150 FUNCTION=PlayFootStep
00027	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Walk TIME=0.300 FUNCTION=PlayFootStep
00028	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Walk TIME=0.600 FUNCTION=PlayFootStep
00029	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Walk TIME=0.750 FUNCTION=PlayFootStep
00030	#EXEC ANIM NOTIFY ANIM=DogA SEQ=WalkSearch TIME=0.150 FUNCTION=PlayFootStep
00031	#EXEC ANIM NOTIFY ANIM=DogA SEQ=WalkSearch TIME=0.500 FUNCTION=PlayFootStep
00032	#EXEC ANIM NOTIFY ANIM=DogA SEQ=WalkSearch TIME=0.600 FUNCTION=PlayFootStep
00033	#EXEC ANIM NOTIFY ANIM=DogA SEQ=WalkSearch TIME=1.000 FUNCTION=PlayFootStep
00034	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Run TIME=0.083 FUNCTION=PlayFootStep
00035	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Run TIME=0.250 FUNCTION=PlayFootStep
00036	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Run TIME=0.333 FUNCTION=PlayFootStep
00037	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Run TIME=0.417 FUNCTION=PlayFootStep
00038	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Jump TIME=0.010 FUNCTION=PlayFootStep
00039	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Jump TIME=0.200 FUNCTION=PlayFootStep
00040	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Jump TIME=0.250 FUNCTION=PlayFootStep
00041	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Jump TIME=1.000 FUNCTION=PlayFootStep
00042	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Attak TIME=0.050 FUNCTION=PlayFootStep
00043	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Attak TIME=0.150 FUNCTION=PlayFootStep
00044	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Attak TIME=0.650 FUNCTION=PlayFootStep
00045	#EXEC ANIM NOTIFY ANIM=DogA SEQ=Attak TIME=0.700 FUNCTION=PlayFootStep
00046	#EXEC ANIM NOTIFY ANIM=DogA SEQ=AttakBackNeu TIME=0.158 FUNCTION=PlayFootStep
00047	#EXEC ANIM NOTIFY ANIM=DogA SEQ=AttakBackNeu TIME=0.289 FUNCTION=PlayFootStep
00048	#EXEC ANIM NOTIFY ANIM=DogA SEQ=AttakBackNeu TIME=0.658 FUNCTION=PlayFootStep
00049	#EXEC ANIM NOTIFY ANIM=DogA SEQ=AttakBackNeu TIME=0.868 FUNCTION=PlayFootStep
00050	#EXEC ANIM NOTIFY ANIM=DogA SEQ=AttakBackNeu TIME=1.026 FUNCTION=PlayFootStep
00051	
00052	
00053	defaultproperties
00054	{
00055	}

End Source Code