Core.Object | +--XIIIPersosG.TousLesPersos | +--XIIIPersos.Dog
00001 //=============================================================================== 00002 // Dog. 00003 //=============================================================================== 00004 00005 class Dog extends TousLesPersos; 00006 00007 #EXEC MESH MODELIMPORT MESH=DogM MODELFILE=models\Dog.PSK LODSTYLE=10 00008 #EXEC MESH ORIGIN MESH=DogM X=0 Y=0 Z=37.767 YAW=192 PITCH=0 ROLL=0 00009 00010 #EXEC MESHMAP SCALE MESHMAP=DogM X=1.00 Y=1.00 Z=1.00 00011 00012 #EXEC ANIM IMPORT ANIM=DogA ANIMFILE=models\Dog.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00013 #EXEC ANIM DIGEST ANIM=DogA USERAWINFO VERBOSE 00014 00015 #EXEC ANIM IMPORT ANIM=dogA ANIMFILE=models\dog.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00016 #EXEC ANIM DIGEST ANIM=dogA USERAWINFO VERBOSE 00017 00018 #EXEC MESH DEFAULTANIM MESH=DogM ANIM=DogA 00019 00020 #EXEC TEXTURE IMPORT NAME=DogTex FILE=Textures\Dog.tga MIPS=Off GROUP=Skins 00021 00022 #EXEC MESHMAP SETTEXTURE MESHMAP=DogM NUM=0 TEXTURE=DogTex 00023 #EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound 00024 #EXEC TEXTURE SETHITSOUND TEXTURE=DogTex SOUND=ImpCdvr__hPlayImpCdvr 00025 00026 #EXEC ANIM NOTIFY ANIM=DogA SEQ=Walk TIME=0.150 FUNCTION=PlayFootStep 00027 #EXEC ANIM NOTIFY ANIM=DogA SEQ=Walk TIME=0.300 FUNCTION=PlayFootStep 00028 #EXEC ANIM NOTIFY ANIM=DogA SEQ=Walk TIME=0.600 FUNCTION=PlayFootStep 00029 #EXEC ANIM NOTIFY ANIM=DogA SEQ=Walk TIME=0.750 FUNCTION=PlayFootStep 00030 #EXEC ANIM NOTIFY ANIM=DogA SEQ=WalkSearch TIME=0.150 FUNCTION=PlayFootStep 00031 #EXEC ANIM NOTIFY ANIM=DogA SEQ=WalkSearch TIME=0.500 FUNCTION=PlayFootStep 00032 #EXEC ANIM NOTIFY ANIM=DogA SEQ=WalkSearch TIME=0.600 FUNCTION=PlayFootStep 00033 #EXEC ANIM NOTIFY ANIM=DogA SEQ=WalkSearch TIME=1.000 FUNCTION=PlayFootStep 00034 #EXEC ANIM NOTIFY ANIM=DogA SEQ=Run TIME=0.083 FUNCTION=PlayFootStep 00035 #EXEC ANIM NOTIFY ANIM=DogA SEQ=Run TIME=0.250 FUNCTION=PlayFootStep 00036 #EXEC ANIM NOTIFY ANIM=DogA SEQ=Run TIME=0.333 FUNCTION=PlayFootStep 00037 #EXEC ANIM NOTIFY ANIM=DogA SEQ=Run TIME=0.417 FUNCTION=PlayFootStep 00038 #EXEC ANIM NOTIFY ANIM=DogA SEQ=Jump TIME=0.010 FUNCTION=PlayFootStep 00039 #EXEC ANIM NOTIFY ANIM=DogA SEQ=Jump TIME=0.200 FUNCTION=PlayFootStep 00040 #EXEC ANIM NOTIFY ANIM=DogA SEQ=Jump TIME=0.250 FUNCTION=PlayFootStep 00041 #EXEC ANIM NOTIFY ANIM=DogA SEQ=Jump TIME=1.000 FUNCTION=PlayFootStep 00042 #EXEC ANIM NOTIFY ANIM=DogA SEQ=Attak TIME=0.050 FUNCTION=PlayFootStep 00043 #EXEC ANIM NOTIFY ANIM=DogA SEQ=Attak TIME=0.150 FUNCTION=PlayFootStep 00044 #EXEC ANIM NOTIFY ANIM=DogA SEQ=Attak TIME=0.650 FUNCTION=PlayFootStep 00045 #EXEC ANIM NOTIFY ANIM=DogA SEQ=Attak TIME=0.700 FUNCTION=PlayFootStep 00046 #EXEC ANIM NOTIFY ANIM=DogA SEQ=AttakBackNeu TIME=0.158 FUNCTION=PlayFootStep 00047 #EXEC ANIM NOTIFY ANIM=DogA SEQ=AttakBackNeu TIME=0.289 FUNCTION=PlayFootStep 00048 #EXEC ANIM NOTIFY ANIM=DogA SEQ=AttakBackNeu TIME=0.658 FUNCTION=PlayFootStep 00049 #EXEC ANIM NOTIFY ANIM=DogA SEQ=AttakBackNeu TIME=0.868 FUNCTION=PlayFootStep 00050 #EXEC ANIM NOTIFY ANIM=DogA SEQ=AttakBackNeu TIME=1.026 FUNCTION=PlayFootStep 00051 00052 00053 defaultproperties 00054 { 00055 }