XIIIPersos
Class Employee1

source: C:\XIII\XIIIPersos\Classes\Employee1.uc
Core.Object
   |
   +--XIIIPersosG.TousLesPersos
      |
      +--XIIIPersos.Employee1
Direct Known Subclasses:None

class Employee1
extends XIIIPersosG.TousLesPersos

//=============================================================================== // Employee1. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  Employee1.
00003	//===============================================================================
00004	
00005	class Employee1 extends TousLesPersos;
00006	
00007	#EXEC MESH  MODELIMPORT MESH=Employee1M MODELFILE=models\Employee1.PSK LODSTYLE=10
00008	#EXEC MESH  ORIGIN MESH=Employee1M X=0 Y=0 Z=78.871 YAW=192 PITCH=0 ROLL=0
00009	
00010	#EXEC MESHMAP SCALE MESHMAP=Employee1M X=1.00 Y=1.00 Z=1.00
00011	
00012	#EXEC ANIM IMPORT ANIM=Employee1SpeA ANIMFILE=models\Employee1Spe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00013	#EXEC ANIM DIGEST ANIM=Employee1SpeA USERAWINFO VERBOSE
00014	
00015	#EXEC MESH    DEFAULTANIM MESH=Employee1M ANIM=JonesMajA
00016	
00017	#EXEC TEXTURE IMPORT NAME=Employee1Tex  FILE=Textures\Employee1.tga  GROUP=Skins
00018	
00019	#EXEC MESHMAP SETTEXTURE MESHMAP=Employee1M NUM=0 TEXTURE=Employee1Tex
00020	#EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound
00021	#EXEC TEXTURE SETHITSOUND TEXTURE=Employee1Tex SOUND=ImpCdvr__hPlayImpCdvr
00022	
00023	
00024	#EXEC ANIM NOTIFY ANIM=Employee1SpeA SEQ=Otage TIME=0.133 FUNCTION=PlayFootStep
00025	#EXEC ANIM NOTIFY ANIM=Employee1SpeA SEQ=Otage TIME=0.633 FUNCTION=PlayFootStep
00026	#EXEC ANIM NOTIFY ANIM=Employee1SpeA SEQ=Employee1Surprise TIME=0.306 FUNCTION=PlayFootStep
00027	
00028	
00029	defaultproperties
00030	{
00031	}

End Source Code