Core.Object | +--XIIIPersosG.TousLesPersos | +--XIIIPersos.Employee1
00001 //=============================================================================== 00002 // Employee1. 00003 //=============================================================================== 00004 00005 class Employee1 extends TousLesPersos; 00006 00007 #EXEC MESH MODELIMPORT MESH=Employee1M MODELFILE=models\Employee1.PSK LODSTYLE=10 00008 #EXEC MESH ORIGIN MESH=Employee1M X=0 Y=0 Z=78.871 YAW=192 PITCH=0 ROLL=0 00009 00010 #EXEC MESHMAP SCALE MESHMAP=Employee1M X=1.00 Y=1.00 Z=1.00 00011 00012 #EXEC ANIM IMPORT ANIM=Employee1SpeA ANIMFILE=models\Employee1Spe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00013 #EXEC ANIM DIGEST ANIM=Employee1SpeA USERAWINFO VERBOSE 00014 00015 #EXEC MESH DEFAULTANIM MESH=Employee1M ANIM=JonesMajA 00016 00017 #EXEC TEXTURE IMPORT NAME=Employee1Tex FILE=Textures\Employee1.tga GROUP=Skins 00018 00019 #EXEC MESHMAP SETTEXTURE MESHMAP=Employee1M NUM=0 TEXTURE=Employee1Tex 00020 #EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound 00021 #EXEC TEXTURE SETHITSOUND TEXTURE=Employee1Tex SOUND=ImpCdvr__hPlayImpCdvr 00022 00023 00024 #EXEC ANIM NOTIFY ANIM=Employee1SpeA SEQ=Otage TIME=0.133 FUNCTION=PlayFootStep 00025 #EXEC ANIM NOTIFY ANIM=Employee1SpeA SEQ=Otage TIME=0.633 FUNCTION=PlayFootStep 00026 #EXEC ANIM NOTIFY ANIM=Employee1SpeA SEQ=Employee1Surprise TIME=0.306 FUNCTION=PlayFootStep 00027 00028 00029 defaultproperties 00030 { 00031 }